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Star Trek X The Search for The BOB's White Cake
#15
(12-06-2022, 03:49 AM)james2464 Wrote: Definitely a great resource.  I hope he finds a new project to work on!   Meanwhile I'm going through those programs and I'll have questions I'm sure.    Big Grin
Many of TheBob's programs are also going to use "CALL INTERRUPT" to deal with the mouse, which could cause problems. The best case "problem" was the mouse not responding at all; one of the worst cases was QB64 refusing to compile the program. Now I don't remember which program it was but I had to go back to QB64 v0.90 or earlier on Windows to compile that program successfully. I think it was the page animation program. But the mouse cursor was difficult to move around. I didn't notice if the program was taking a lot of CPU or if the routine was inefficient.

Rewriting that program to use "_MOUSEINPUT" and related routines was going to be an effort I was unwilling to take up.

Also keep in mind that in a few of his games, there are two programs per game. One has to be compiled and run to produce the graphics for the other program file which is actually the game.

LOL I might write in this font from this point forward. It's not listed in the font pull-down menu (only the ones acquired by "winetricks corefonts" it seems). Discovered it in Steve's thread about the changelogs.
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RE: Star Trek X The Search for The BOB's White Cake - by mnrvovrfc - 12-06-2022, 06:15 AM



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