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The QB64 IDE shell
#5
(12-07-2022, 03:11 AM)mnrvovrfc Wrote: I'm sorry to go off-topic a bit about which program. I need Turbo Assembler to be able to create "Erik's Dungeon". Forgot about that while going into Windows to use QB64PE 32-bit. Sadly the OBJ files from that program won't work in this case. The "gas" that comes with MinGW would inevitably require changes to your assembly source code. Maybe we might have to ask you to create the EXE file for MS-DOS, and provide it so we could run it on DOSBOX or something like that.

Ummmm... never mind. Made this post and then noticed the links were removed except for QB64 Shell.

The link to The Dungeon still remains at:

https://bit.ly/EriksDungeon

For Dngeon13.zip the following is:

   Note: Tasm 4.1 can be found on vetusware

   The Dungeon contains assembly to trap ctrl-break and can be removed from the source by deleting Call Setint/Call Restint.

   This program and source are completely 16-bit and won't load in QB64 because it contains arrays in UDTs..

For Dungeon_v12_QB64.zip it contains no assembly.

Attached is:

   Dngeon13.zip for VB10.
   Dungeon_v12_QB64.zip for QB64.


Attached Files
.zip   DUNGEON_v12_QB64.zip (Size: 354.78 KB / Downloads: 52)
.zip   DNGEON13.ZIP (Size: 306.9 KB / Downloads: 13)
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Messages In This Thread
The QB64 IDE shell - by eoredson - 12-01-2022, 05:04 AM
RE: The QB64 IDE shell - by mnrvovrfc - 12-01-2022, 03:35 PM
RE: The QB64 IDE shell - by Pete - 12-01-2022, 03:56 PM
RE: The QB64 IDE shell - by eoredson - 12-30-2022, 04:26 AM
RE: The QB64 IDE shell - by mnrvovrfc - 12-07-2022, 03:11 AM
RE: The QB64 IDE shell - by eoredson - 12-08-2022, 03:53 AM



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