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3d surface images
#31
Found some used office furniture for really cheap!  Sort of a mess right now, but I'll organize it soon.

(figuring out how to create objects and copy/paste them easily)

Code: (Select All)
'3d globe with office - james2464 - Dec 2022
'Credit to 3D program and tutorial by MasterGy

Option _Explicit
Randomize Timer

Screen _NewImage(1000, 1000, 32)

Const pip180 = 3.141592 / 180

Dim Shared c(100) As Long


Dim scr, da, db, da2, dega, db2, degb, ss, ap, sqa
Dim sky_points, sky_image, actual_point, asq
Dim wx0, wy0, wz0, wx1, wy1, wz1, wx2, wy2, wz2, wx3, wy3, wz3, sx0, sy0, sx1, sy1, sx2, sy2, sx3, sy3
Dim mousex, mousey, mw, mouse_sens, vec_x, vec_y, vec_z, speed, moving
Dim sp3
Dim Shared bx(8, 3), fx, obj(100, 4)
Dim t

fx = 0
Cls


colour1

Dim Shared floor1, wall1, wall2, ceiling1, ground1, sky1, box1, cbx(20)

floor1 = _NewImage(500, 500, 32): makefloor
wall1 = _NewImage(500, 100, 32): makewall
wall2 = _NewImage(500, 100, 32): makewall2
ceiling1 = _NewImage(500, 500, 32): makeceiling
ground1 = _NewImage(500, 500, 32): makeground
sky1 = _NewImage(750, 750, 32): makesky
box1 = _NewImage(500, 500, 32): makebox
Dim Shared box1b: box1b = _CopyImage(box1, 33)
For t = 0 To 10: cbx(t) = _NewImage(400, 400, 32): Next t: makepallette

'moving box starting position points
bx(1, 1) = -5: bx(1, 2) = -120: bx(1, 3) = 350: bx(2, 1) = -5: bx(2, 2) = -120: bx(2, 3) = 340
bx(3, 1) = 5: bx(3, 2) = -120: bx(3, 3) = 350: bx(4, 1) = 5: bx(4, 2) = -120: bx(4, 3) = 340
bx(5, 1) = -5: bx(5, 2) = -110: bx(5, 3) = 340: bx(6, 1) = 5: bx(6, 2) = -110: bx(6, 3) = 340
bx(7, 1) = -5: bx(7, 2) = -110: bx(7, 3) = 350: bx(8, 1) = 5: bx(8, 2) = -110: bx(8, 3) = 350

Dim Shared tximage(200)
For t = 0 To 10: tximage(t) = _CopyImage(cbx(t), 33): Next t

tximage(10) = _CopyImage(floor1, 33)
tximage(11) = _CopyImage(ground1, 33)
tximage(12) = _CopyImage(wall1, 33) 'office wall solid
tximage(13) = _CopyImage(wall2, 33) 'office wall with 3 windows
tximage(14) = _CopyImage(ceiling1, 33) 'office ceiling

Type mapobject
    n As Integer 'object number
    x As Single 'x origin
    y As Single 'y origin
    z As Single 'z origin
    x1 As Single
    y1 As Single
    z1 As Single
    x2 As Single
    y2 As Single
    z2 As Single
    x3 As Single
    y3 As Single
    z3 As Single
    x4 As Single
    y4 As Single
    z4 As Single
    ix As Single 'image x
    iy As Single 'image y
    in As Integer 'image number - tximage()
End Type
Dim Shared raw(100) As mapobject, oo(900) As mapobject

'create texture point data array
Dim Shared tx(500, 19), ttx, txtot, objtot

'objects and data points
Data 1,0,0,0,-250,-250,0,250,-250,0,-250,250,0,250,250,0,500,500,10: 'floor
Data 2,0,0,0,-500,-500,0,500,-500,0,-500,500,0,500,500,0,500,500,11: 'ground
Data 3,0,0,0,-250,0,-50,250,0,-50,-250,0,50,250,0,50,500,100,13: 'wall
Data 4,0,0,0,250,0,-50,-250,0,-50,250,0,50,-250,0,50,500,100,13: 'wall
Data 5,0,0,0,0,-250,-100,0,250,-100,0,-250,100,0,250,100,500,100,13: 'wall
Data 6,0,0,0,0,250,-100,0,-250,-100,0,250,100,0,-250,100,500,100,13: 'wall
Data 7,0,0,0,-250,0,-50,250,0,-50,-250,0,50,250,0,50,500,100,13: 'wall
Data 8,0,0,0,250,0,-50,-250,0,-50,250,0,50,-250,0,50,500,100,13: 'wall
Data 9,0,0,0,-250,-250,0,250,-250,0,-250,250,0,250,250,0,500,500,14: 'ceiling
Data 10,0,0,0,-250,-250,0,250,-250,0,-250,250,0,250,250,0,500,500,2: 'roof
Data 11,0,0,0,-60,1,0,60,1,0,-60,1,90,60,1,90,500,100,8: 'divider side
Data 11,0,0,0,-60,-1,0,60,-1,0,-60,-1,90,60,-1,90,500,100,8: 'side
Data 11,0,0,0,-60,1,0,-60,-1,0,60,1,0,60,-1,0,500,100,9: 'edge
Data 11,0,0,0,60,1,0,60,-1,0,60,1,90,60,-1,90,500,100,9: 'edge
Data 12,0,0,0,20,50,0,20,-50,0,-20,50,0,-20,-50,0,200,200,2: 'desk top 1
Data 12,0,0,0,20,50,2,20,-50,2,-20,50,2,-20,-50,2,200,200,2: 'top 2
Data 12,0,0,0,-20,50,2,-20,50,0,20,50,2,20,50,0,200,200,6: 'top end edge
Data 12,0,0,0,-20,-50,2,-20,-50,0,20,-50,2,20,-50,0,200,200,6: 'top end edge
Data 12,0,0,0,20,-50,2,20,50,2,20,-50,0,20,50,0,200,200,6: 'top side edge
Data 12,0,0,0,-20,-50,2,-20,50,2,-20,-50,0,-20,50,0,200,200,6: 'top side edge
Data 12,0,0,0,17,47,2,19,47,2,17,47,30,19,47,30,200,200,2: 'leg 1a
Data 12,0,0,0,17,49,2,19,49,2,17,49,30,19,49,30,200,200,2: 'leg 1b
Data 12,0,0,0,17,49,2,17,47,2,17,49,30,17,47,30,200,200,6: 'leg 1c
Data 12,0,0,0,19,49,2,19,47,2,19,49,30,19,47,30,200,200,6: 'leg 1d
Data 12,0,0,0,17,-47,2,19,-47,2,17,-47,30,19,-47,30,200,200,2: 'leg 2a
Data 12,0,0,0,17,-49,2,19,-49,2,17,-49,30,19,-49,30,200,200,2: 'leg 2b
Data 12,0,0,0,17,-49,2,17,-47,2,17,-49,30,17,-47,30,200,200,6: 'leg 2c
Data 12,0,0,0,19,-49,2,19,-47,2,19,-49,30,19,-47,30,200,200,6: 'leg 2d
Data 12,0,0,0,-19,49,2,-17,49,2,-19,49,30,-17,49,30,200,200,2: 'leg 3a
Data 12,0,0,0,-19,47,2,-17,47,2,-19,47,30,-17,47,30,200,200,2: 'leg 3b
Data 12,0,0,0,-19,47,2,-19,49,2,-19,47,30,-19,49,30,200,200,6: 'leg 3c
Data 12,0,0,0,-17,47,2,-17,49,2,-17,47,30,-17,49,30,200,200,6: 'leg 3d
Data 12,0,0,0,-19,-47,2,-17,-47,2,-19,-47,30,-17,-47,30,200,200,2: 'leg 4a
Data 12,0,0,0,-19,-49,2,-17,-49,2,-19,-49,30,-17,-49,30,200,200,2: 'leg 4b
Data 12,0,0,0,-19,-49,2,-19,-47,2,-19,-49,30,-19,-47,30,200,200,6: 'leg 4c
Data 12,0,0,0,-17,-49,2,-17,-47,2,-17,-49,30,-17,-47,30,200,200,6: 'leg 4d

txtot = 36


'read data into array tx()
Dim t2, ct1, ct2, ct3
For t = 1 To txtot
    For t2 = 1 To 19
        Read tx(t, t2)
    Next t2
    'create 'raw' objects
    raw(t).n = tx(t, 1): raw(t).x = tx(t, 2): raw(t).y = tx(t, 3): raw(t).z = tx(t, 4)
    raw(t).x1 = tx(t, 5): raw(t).y1 = tx(t, 6): raw(t).z1 = tx(t, 7)
    raw(t).x2 = tx(t, 8): raw(t).y2 = tx(t, 9): raw(t).z2 = tx(t, 10)
    raw(t).x3 = tx(t, 11): raw(t).y3 = tx(t, 12): raw(t).z3 = tx(t, 13)
    raw(t).x4 = tx(t, 14): raw(t).y4 = tx(t, 15): raw(t).z4 = tx(t, 16)
    raw(t).ix = tx(t, 17): raw(t).iy = tx(t, 18): raw(t).in = tx(t, 19)
Next t


'object copies
Dim nn, nc, xc, yc, zc, ac, ct
nn = 1: nc = 1: xc = 0: yc = 0: zc = 500: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'floor
nn = 1: nc = 2: xc = 0: yc = 0: zc = 502: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'ground
nn = 1: nc = 3: xc = 0: yc = -250: zc = 450: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'wall
nn = 1: nc = 4: xc = 0: yc = 250: zc = 450: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'wall
nn = 1: nc = 5: xc = 250: yc = 0: zc = 400: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'wall
nn = 1: nc = 6: xc = -250: yc = 0: zc = 400: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'wall
nn = 1: nc = 7: xc = 0: yc = -250: zc = 350: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'wall
nn = 1: nc = 8: xc = 0: yc = 250: zc = 350: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'wall
nn = 1: nc = 9: xc = 0: yc = 0: zc = 300: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'ceiling
nn = 1: nc = 10: xc = 0: yc = 0: zc = 299: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'roof
nn = 1: nc = 11: xc = -190: yc = -70: zc = 410: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'divider
nn = 1: nc = 12: xc = -190: yc = -40: zc = 470: ac = 1.571: objectcopy nn, nc, xc, yc, zc, ac 'desk
nn = 1: nc = 12: xc = -190: yc = -100: zc = 470: ac = 1.571: objectcopy nn, nc, xc, yc, zc, ac 'desk
nn = 1: nc = 11: xc = 190: yc = 70: zc = 410: ac = 0: objectcopy nn, nc, xc, yc, zc, ac 'divider
nn = 1: nc = 12: xc = 190: yc = 40: zc = 470: ac = 1.571: objectcopy nn, nc, xc, yc, zc, ac 'desk
nn = 1: nc = 12: xc = 190: yc = 100: zc = 470: ac = 1.571: objectcopy nn, nc, xc, yc, zc, ac 'desk
nn = 1: nc = 12: xc = 0: yc = 140: zc = 470: ac = -.3: objectcopy nn, nc, xc, yc, zc, ac 'desk
nn = 1: nc = 12: xc = 40: yc = 139: zc = 440: ac = 1.2: objectcopy nn, nc, xc, yc, zc, ac 'desk
nn = 1: nc = 12: xc = 80: yc = 150: zc = 470: ac = .4: objectcopy nn, nc, xc, yc, zc, ac 'desk
nn = 1: nc = 12: xc = 150: yc = -80: zc = 470: ac = .9: objectcopy nn, nc, xc, yc, zc, ac 'desk
nn = 1: nc = 12: xc = 150: yc = -80: zc = 440: ac = .9: objectcopy nn, nc, xc, yc, zc, ac 'desk
nn = 1: nc = 12: xc = 150: yc = -80: zc = 410: ac = .9: objectcopy nn, nc, xc, yc, zc, ac 'desk



'create spectator
Dim Shared sp(6)
sp(0) = 0 'X position
sp(1) = 0 'Y
sp(2) = 450 'Z
sp(3) = 0 'looking in the direction of the observer XZ
sp(4) = 0 'looking in the direction of the observer YZ
sp(5) = 1 'multiplier X-Y see
sp(6) = 1 'multiplier Z see

'create screen
scr = _NewImage(1000, 1000 / _DesktopWidth * _DesktopHeight, 32)
Screen scr
_MouseHide
_FullScreen
_Dest scr
_DisplayOrder _Hardware , _Software


'sky install
da = 21 'resolution sphere X
db = 9 'resolution sphere Y

sky_points = da * db
Dim sky_points(sky_points - 1, 9), sq(sky_points - 1, 7)
'sky_image = _LoadImage("sky.jpg", 33)
sky_image = _CopyImage(sky1, 33)

For da2 = 0 To da - 1
    dega = 360 / (da - 1) * da2 * pip180
    For db2 = 0 To db - 1
        degb = 180 / (db - 1) * db2 * pip180
        ss = 1500
        ap = da2 * db + db2
        sky_points(ap, 0) = Sin(degb) * Cos(dega) * ss
        sky_points(ap, 1) = Sin(degb) * Sin(dega) * ss
        sky_points(ap, 2) = Cos(degb) * ss
    Next db2
Next da2

For da2 = 0 To da - 2
    For db2 = 0 To db - 2
        sqa = da2 * db + db2
        sq(sqa, 0) = sqa
        sq(sqa, 1) = sq(sqa, 0) + 1
        sq(sqa, 2) = sq(sqa, 0) + db
        sq(sqa, 3) = sq(sqa, 2) + 1
        sq(sqa, 4) = _Width(sky_image) - (_Width(sky_image) / (da - 1) * da2) - 1
        sq(sqa, 5) = _Width(sky_image) - (_Width(sky_image) / (da - 1) * (da2 + 1)) - 1
        sq(sqa, 6) = Int(_Height(sky_image) / (db - 1) * db2)
        sq(sqa, 7) = Int(_Height(sky_image) / (db - 1) * (db2 + 1))
    Next db2
Next da2


'=============================================================================================================
'=============================================================================================================
'=============================================================================================================
'=============================================================================================================

Do
    _Limit 40

    boxrotate
    boxmove
    processtextures
    processbox


    'draw sky    *********************************************************************************
    't = 1  'use for checkered sky
    'rotating
    For actual_point = 0 To sky_points - 1
        sky_points(actual_point, 4) = sky_points(actual_point, 0)
        sky_points(actual_point, 5) = sky_points(actual_point, 1)
        sky_points(actual_point, 6) = sky_points(actual_point, 2)
        r2m sky_points(actual_point, 4), sky_points(actual_point, 5), sky_points(actual_point, 6)
    Next actual_point

    For asq = 0 To sky_points - 1
        wx0 = sky_points(sq(asq, 0), 4) + 0: wy0 = sky_points(sq(asq, 0), 5) + 0: wz0 = sky_points(sq(asq, 0), 6)
        wx1 = sky_points(sq(asq, 1), 4) + 0: wy1 = sky_points(sq(asq, 1), 5) + 0: wz1 = sky_points(sq(asq, 1), 6)
        wx2 = sky_points(sq(asq, 2), 4) + 0: wy2 = sky_points(sq(asq, 2), 5) + 0: wz2 = sky_points(sq(asq, 2), 6)
        wx3 = sky_points(sq(asq, 3), 4) + 0: wy3 = sky_points(sq(asq, 3), 5) + 0: wz3 = sky_points(sq(asq, 3), 6)
        sy0 = sq(asq, 6): sx0 = sq(asq, 4): sy1 = sq(asq, 7): sx1 = sq(asq, 4): sy2 = sq(asq, 6): sx2 = sq(asq, 5): sy3 = sq(asq, 7): sx3 = sq(asq, 5)
        't = t * -1 'use for checkered sky
        'If t > 0 Then 'use for checkered sky
        _MapTriangle (sx0, sy0)-(sx1, sy1)-(sx2, sy2), sky_image To(wx0, wy0, wz0)-(wx1, wy1, wz1)-(wx2, wy2, wz2), , _Smooth
        _MapTriangle (sx3, sy3)-(sx1, sy1)-(sx2, sy2), sky_image To(wx3, wy3, wz3)-(wx1, wy1, wz1)-(wx2, wy2, wz2), , _Smooth
        'End If 'use for checkered sky
    Next asq
    ' ****************************************************************************************************


    _Display


    '-------------------------------------------------------------
    'mouse input axis movement and mousewheel
    '-------------------------------------------------------------
    mousex = mousex * .6
    mousey = mousey * .6
    mw = 0
    While _MouseInput: mousex = mousex + _MouseMovementX: mousey = mousey + _MouseMovementY: mw = mw + _MouseWheel: Wend 'movement data read

    'control spectator
    mouse_sens = .0007 'mouse rotating sensitive
    sp(3) = sp(3) - mousex * mouse_sens
    sp(4) = sp(4) + mousey * mouse_sens
    If Abs(sp(4)) > _Pi / 2 Then sp(4) = _Pi / 2 * Sgn(sp(4))
    sp3 = sp(3) + (_KeyDown(Asc("d")) - _KeyDown(Asc("a"))) * 90 * pip180
    vec_x = (Sin(sp3) * (Cos(sp(4) + _Pi)))
    vec_y = (Cos(sp3) * (Cos(sp(4) + _Pi)))
    vec_z = -Sin(sp(4) + _Pi)
    If _KeyDown(Asc("a")) Or _KeyDown(Asc("d")) Then vec_z = 0
    speed = 3.7 'moving speed
    moving = Abs(_MouseButton(1) Or _KeyDown(Asc("w")) Or _KeyDown(Asc("a")) Or _KeyDown(Asc("d"))) * speed - Abs(_MouseButton(2) Or _KeyDown(Asc("s"))) * speed
    sp(0) = sp(0) + vec_x * moving
    sp(1) = sp(1) + vec_y * moving
    sp(2) = sp(2) + vec_z * moving
    'If sp(0) > 465 Then sp(0) = 465
    'If sp(1) > 465 Then sp(1) = 465
    'If sp(0) < -465 Then sp(0) = -465
    'If sp(1) < -465 Then sp(1) = -465

Loop Until _KeyDown(27)



'=============================================================================================================
'=============================================================================================================
'=============================================================================================================
'=============================================================================================================


Sub rot2 (x, y, ang)
    Dim x1, y1
    x1 = x * Cos(ang) - y * Sin(ang)
    y1 = x * Sin(ang) + y * Cos(ang)
    x = x1: y = y1
End Sub



Sub r2m (x, y, z)
    Dim x2, y2, z2
    x2 = x - sp(0)
    y2 = y - sp(1)
    z2 = z - sp(2)
    rotate_2d x2, y2, sp(3)
    rotate_2d y2, z2, sp(4) + _Pi / 2
    x = x2 * sp(5)
    y = y2 * sp(5)
    z = z2 * sp(6)
End Sub

Sub rotate_2d (x, y, ang)
    Dim x1, y1
    x1 = x * Cos(ang) - y * Sin(ang)
    y1 = x * Sin(ang) + y * Cos(ang)
    x = x1: y = y1
End Sub



Sub processtextures
    Dim t, x, y, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4

    For t = 1 To txtot
        x1 = oo(t).x1: y1 = oo(t).y1: z1 = oo(t).z1
        x2 = oo(t).x2: y2 = oo(t).y2: z2 = oo(t).z2
        x3 = oo(t).x3: y3 = oo(t).y3: z3 = oo(t).z3
        x4 = oo(t).x4: y4 = oo(t).y4: z4 = oo(t).z4
        x = oo(t).ix: y = oo(t).iy
        r2m x1, y1, z1
        r2m x2, y2, z2
        r2m x3, y3, z3
        r2m x4, y4, z4
        _MapTriangle (0, 0)-(x, 0)-(0, y), tximage(oo(t).in) To(x1, y1, z1)-(x2, y2, z2)-(x3, y3, z3), , _Smooth
        _MapTriangle (x, y)-(x, 0)-(0, y), tximage(oo(t).in) To(x4, y4, z4)-(x2, y2, z2)-(x3, y3, z3), , _Smooth
    Next t

End Sub

Sub processbox

    Dim s(4), z, t2, mx, my, mx1, mx2, my1, my2
    Dim t, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4

    For t = 0 To 5
        z = Val(Mid$("123425461275348617387586", t * 4 + 1, 4))
        For t2 = 1 To 4
            s(t2) = Val(Mid$(Str$(z), t2 + 1, 1))
        Next t2
        mx = t: If t > 2 Then mx = mx - 3
        mx1 = mx * 150: mx2 = mx1 + 150
        my = Int(t / 3)
        my1 = my * 150: my2 = my1 + 150

        x1 = bx(s(1), 1): y1 = bx(s(1), 2): z1 = bx(s(1), 3): r2m x1, y1, z1: x2 = bx(s(2), 1): y2 = bx(s(2), 2): z2 = bx(s(2), 3): r2m x2, y2, z2
        x3 = bx(s(3), 1): y3 = bx(s(3), 2): z3 = bx(s(3), 3): r2m x3, y3, z3: x4 = bx(s(4), 1): y4 = bx(s(4), 2): z4 = bx(s(4), 3): r2m x4, y4, z4
        _MapTriangle (mx1, my1)-(mx2, my1)-(mx1, my2), box1b To(x1, y1, z1)-(x2, y2, z2)-(x3, y3, z3), , _Smooth
        _MapTriangle (mx2, my2)-(mx2, my1)-(mx1, my2), box1b To(x4, y4, z4)-(x2, y2, z2)-(x3, y3, z3), , _Smooth
    Next t

End Sub




Sub makefloor
    Dim t, x1, y1
    Cls
    Line (0, 0)-(500, 500), c(18), BF 'floor background

    For t = 1 To 6000
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 500): PSet (x1, y1), c(0)
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 500): PSet (x1, y1), c(2)
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 500): PSet (x1, y1), c(3)
    Next t
    '_Display
    _PutImage (0, 0)-(500, 500), 0, floor1, (0, 0)-(500, 500)
    'Sleep
End Sub



Sub makewall
    Dim t, x1, y1
    Cls
    Line (0, 0)-(500, 100), c(7), BF 'wall background
    For t = 1 To 6000
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 100): PSet (x1, y1), c(8)
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 100): PSet (x1, y1), c(9)
    Next t
    '_Display
    _PutImage (0, 0)-(500, 100), 0, wall1, (0, 0)-(500, 100)
    _ClearColor c(0), wall1
    'Sleep
End Sub


Sub makewall2
    Dim t, x1, y1
    Cls
    Line (0, 0)-(500, 100), c(7), BF 'wall2 background
    For t = 1 To 6000
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 100): PSet (x1, y1), c(8)
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 100): PSet (x1, y1), c(9)
    Next t
    Line (70, 25)-(150, 75), c(0), BF
    Line (210, 25)-(290, 75), c(0), BF
    Line (350, 25)-(430, 75), c(0), BF
    '_Display
    _PutImage (0, 0)-(500, 100), 0, wall2, (0, 0)-(500, 100)
    _ClearColor c(0), wall2
    'Sleep
End Sub




Sub makeceiling
    Dim t, t2
    Cls
    Line (0, 0)-(500, 500), c(18), BF 'ceiling background
    Line (2, 2)-(498, 498), c(17), BF 'ceiling light background
    For t = 26 To 540 Step 32
        Line (t - 1, 0)-(t, 500), c(18), BF
        Line (0, t - 1)-(500, t), c(18), BF
    Next t
    For t = 32 To 470 Step 128
        For t2 = 32 To 470 Step 128
            Paint (t, t2), c(1), c(18)
        Next t2
    Next t
    '_Display
    _PutImage (0, 0)-(500, 500), 0, ceiling1, (0, 0)-(500, 500)
    _ClearColor c(0), ceiling1
    'Sleep
End Sub



Sub makeground
    Dim t, x1, y1
    Cls
    Line (0, 0)-(500, 500), c(20), BF 'ground background
    For t = 1 To 6000
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 500): PSet (x1, y1), c(0)
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 500): PSet (x1, y1), c(2)
        x1 = Int(Rnd * 500): y1 = Int(Rnd * 500): PSet (x1, y1), c(3)
    Next t
    '_Display
    _PutImage (0, 0)-(500, 500), 0, ground1, (0, 0)-(500, 500)
    'Sleep
End Sub



Sub makesky
    Dim t, y, m
    Cls
    y = 750
    For t = 1 To y
        m = 255 * ((750 - t * .95) / 750)
        c(99) = _RGBA(180, 180, 255, m)
        Line (0, t)-(750, t), c(99)
    Next t
    'For t = 0 To 750 Step 25 'longituge lines
    'Line (t, 0)-(t, 750), c(1)
    'Next t
    'For t = 0 To 750 Step 25 'latitude lines
    'Line (0, t)-(750, t), c(1)
    'Next t
    '_Display
    _PutImage (0, 0)-(750, 750), 0, sky1, (0, 0)-(750, 750)
    'Sleep
End Sub



Sub makebox
    Cls
    Line (0, 0)-(450, 300), c(1), BF
    Line (0, 150)-(450, 150), c(0): Line (0, 300)-(450, 300), c(0)
    Line (150, 0)-(150, 300), c(0): Line (300, 0)-(300, 300), c(0)
    Paint (160, 10), c(14), c(0)
    Paint (310, 10), c(15), c(0)
    Paint (10, 160), c(16), c(0)
    Paint (160, 160), c(17), c(0)
    Paint (310, 160), c(18), c(0)
    '_Display
    _PutImage (0, 0)-(500, 500), 0, box1, (0, 0)-(500, 500)
    'Sleep
End Sub



Sub makepallette
    Dim t
    For t = 0 To 10
        Cls
        Line (0, 0)-(400, 400), c(t), BF
        _PutImage (0, 0)-(400, 400), 0, cbx(t), (0, 0)-(400, 400)
        '_Display
        'Sleep
    Next t
End Sub



Sub boxrotate
    Dim t, xt, yt, xc, yc, h1, h2, h, xt2, yt2

    h = 7.1 'based on cube size 20

    'find XY center of cube using points 2 and 6
    xc = Abs(bx(2, 1) - bx(6, 1))
    If bx(6, 1) > bx(2, 1) Then
        xc = bx(6, 1) - xc / 2
    Else
        xc = bx(2, 1) - xc / 2
    End If
    yc = Abs(bx(2, 2) - bx(6, 2))
    If bx(6, 2) > bx(2, 2) Then
        yc = bx(6, 2) - yc / 2
    Else
        yc = bx(2, 2) - yc / 2
    End If


    'XY rotation
    For t = 1 To 8 'calculate rotation amount (radians) and update each point
        xt = bx(t, 1)
        yt = bx(t, 2)
        h1 = _Atan2(xt - xc, yt - yc)
        h2 = h1 - .1
        xt2 = Sin(h2) * h
        yt2 = Cos(h2) * h
        bx(t, 1) = xc + xt2
        bx(t, 2) = yc + yt2
    Next t

End Sub



Sub boxmove
    Dim t
    If fx = 0 Then
        For t = 1 To 8
            bx(t, 1) = bx(t, 1) + 1
            If bx(t, 1) > 140 Then
                fx = 1
            End If
        Next t
    End If

    If fx = 1 Then
        For t = 1 To 8
            bx(t, 2) = bx(t, 2) - 4
            If bx(t, 2) < -300 Then
                fx = 2
            End If
        Next t
    End If

    If fx = 2 Then
        For t = 1 To 8
            bx(t, 1) = bx(t, 1) - 1
            If bx(t, 1) < -140 Then
                fx = 3
            End If
        Next t
    End If

    If fx = 3 Then
        For t = 1 To 8
            bx(t, 2) = bx(t, 2) + 7
            If bx(t, 2) > 300 Then
                fx = 0
            End If
        Next t
    End If


End Sub



Sub maptexture (image1, x, y, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4)
    _MapTriangle (0, 0)-(x, 0)-(0, y), image1 To(x1, y1, z1)-(x2, y2, z2)-(x3, y3, z3), , _Smooth
    _MapTriangle (x, y)-(x, 0)-(0, y), image1 To(x4, y4, z4)-(x2, y2, z2)-(x3, y3, z3), , _Smooth
End Sub



Sub objectcopy (nn, nc, xc, yc, zc, ac)
    Dim ct, t, t2, xt, yt
    ct = 0
    For t = 1 To 36
        If raw(t).n = nc Then
            ct = ct + 1
            t2 = txtot + ct
            oo(t2).n = nn: oo(t2).x = xc: oo(t2).y = yc: oo(t2).z = zc
            xt = raw(t).x1: yt = raw(t).y1: xyrotation xt, yt, ac: oo(t2).x1 = xt + xc: oo(t2).y1 = yt + yc: oo(t2).z1 = raw(t).z1 + zc
            xt = raw(t).x2: yt = raw(t).y2: xyrotation xt, yt, ac: oo(t2).x2 = xt + xc: oo(t2).y2 = yt + yc: oo(t2).z2 = raw(t).z2 + zc
            xt = raw(t).x3: yt = raw(t).y3: xyrotation xt, yt, ac: oo(t2).x3 = xt + xc: oo(t2).y3 = yt + yc: oo(t2).z3 = raw(t).z3 + zc
            xt = raw(t).x4: yt = raw(t).y4: xyrotation xt, yt, ac: oo(t2).x4 = xt + xc: oo(t2).y4 = yt + yc: oo(t2).z4 = raw(t).z4 + zc
            oo(t2).ix = raw(t).ix: oo(t2).iy = raw(t).iy: oo(t2).in = raw(t).in
        End If
    Next t
    txtot = txtot + ct
End Sub



Sub xyrotation (x, y, a)
    Dim t, xc, yc, xt, yt, h, h1, h2, xt2, yt2

    xt = x: yt = y
    h = _Hypot(yt, xt)
    h1 = _Atan2(xt, yt)
    h2 = h1 - a
    xt2 = Sin(h2) * h
    yt2 = Cos(h2) * h
    x = xt2
    y = yt2
End Sub



Sub colour1
    c(0) = _RGB(0, 0, 0)
    c(1) = _RGB(255, 255, 255)
    c(2) = _RGB(35, 25, 10)
    c(3) = _RGB(0, 45, 85)
    c(4) = _RGB(40, 50, 10)
    c(5) = _RGB(0, 25, 75)
    c(6) = _RGB(45, 35, 20)
    c(7) = _RGB(150, 150, 150)
    c(8) = _RGB(125, 125, 125)
    c(9) = _RGB(100, 100, 100)
    c(10) = _RGB(75, 75, 75)
    c(11) = _RGB(0, 0, 0)
    c(12) = _RGB(35, 25, 10)
    c(13) = _RGB(0, 45, 85)
    c(14) = _RGB(40, 50, 10)
    c(15) = _RGB(0, 25, 75)
    c(16) = _RGB(55, 25, 30)
    c(17) = _RGB(175, 175, 175)
    c(18) = _RGB(100, 100, 100)
    c(20) = _RGB(40, 40, 10)


End Sub
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Messages In This Thread
3d surface images - by james2464 - 11-20-2022, 04:58 AM
RE: 3d surface images - by MasterGy - 12-18-2022, 05:13 PM
RE: 3d surface images - by james2464 - 12-18-2022, 09:02 PM
RE: 3d surface images - by MasterGy - 12-18-2022, 09:19 PM
RE: 3d surface images - by james2464 - 12-18-2022, 09:52 PM
RE: 3d surface images - by james2464 - 12-19-2022, 12:16 AM
RE: 3d surface images - by bplus - 12-19-2022, 01:12 AM
RE: 3d surface images - by mnrvovrfc - 12-19-2022, 10:27 AM
RE: 3d surface images - by james2464 - 12-19-2022, 02:26 AM
RE: 3d surface images - by james2464 - 12-19-2022, 06:01 AM
RE: 3d surface images - by MasterGy - 12-19-2022, 01:16 PM
RE: 3d surface images - by james2464 - 12-19-2022, 09:09 PM
RE: 3d surface images - by MasterGy - 12-19-2022, 09:20 PM
RE: 3d surface images - by james2464 - 12-19-2022, 09:44 PM
RE: 3d surface images - by MasterGy - 12-19-2022, 09:59 PM
RE: 3d surface images - by james2464 - 12-19-2022, 10:13 PM
RE: 3d surface images - by james2464 - 12-20-2022, 12:33 PM
RE: 3d surface images - by MasterGy - 12-20-2022, 01:52 PM
RE: 3d surface images - by james2464 - 12-20-2022, 03:52 PM
RE: 3d surface images - by MasterGy - 12-20-2022, 01:58 PM
RE: 3d surface images - by SMcNeill - 12-20-2022, 03:37 PM
RE: 3d surface images - by james2464 - 12-20-2022, 04:26 PM
RE: 3d surface images - by MasterGy - 12-20-2022, 07:33 PM
RE: 3d surface images - by mnrvovrfc - 12-20-2022, 11:22 PM
RE: 3d surface images - by SMcNeill - 12-20-2022, 11:39 PM
RE: 3d surface images - by james2464 - 12-20-2022, 06:02 PM
RE: 3d surface images - by MasterGy - 12-20-2022, 07:18 PM
RE: 3d surface images - by james2464 - 12-20-2022, 07:42 PM
RE: 3d surface images - by james2464 - 12-21-2022, 04:49 AM
RE: 3d surface images - by james2464 - 12-21-2022, 07:45 PM
RE: 3d surface images - by james2464 - 12-23-2022, 08:28 PM
RE: 3d surface images - by mnrvovrfc - 12-23-2022, 09:09 PM
RE: 3d surface images - by MasterGy - 12-24-2022, 01:39 PM
RE: 3d surface images - by MasterGy - 12-24-2022, 01:55 PM
RE: 3d surface images - by james2464 - 12-24-2022, 05:56 PM
RE: 3d surface images - by james2464 - 12-24-2022, 05:58 PM
RE: 3d surface images - by bplus - 12-24-2022, 06:34 PM
RE: 3d surface images - by james2464 - 12-24-2022, 07:40 PM
RE: 3d surface images - by MasterGy - 12-24-2022, 07:20 PM
RE: 3d surface images - by james2464 - 12-24-2022, 07:39 PM
RE: 3d surface images - by OldMoses - 12-25-2022, 12:25 AM
RE: 3d surface images - by james2464 - 12-26-2022, 05:13 PM
RE: 3d surface images - by james2464 - 12-26-2022, 05:19 PM
RE: 3d surface images - by MasterGy - 12-27-2022, 10:46 AM
RE: 3d surface images - by james2464 - 12-27-2022, 09:17 PM
RE: 3d surface images - by MasterGy - 12-27-2022, 10:53 AM



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