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Wagons-Per-Second - OpenGL .OTF benchmark
#2
Print has always been a slooow beast in QB64.  If you want to see those trains move faster, print them once to a sprite sheet and then _PUTIMAGE them onto the screen.  If you want to see them BLAZE across the screen, _COPYIMAGE the sprite sheet to a hardware screen, and then remove the software rendering completely from your program.
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RE: Wagons-Per-Second - OpenGL .OTF benchmark - by SMcNeill - 12-24-2022, 10:23 AM



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