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Explosions - Handy Drawing Tool
#1
I got tired of reinventing the wheel for explosions so I made a handy drawing tool. Just give it the x, y location, the diameter = spread to cover and red, green, blue colors to use. It will calculate the number of dots, frames and speeds needed for decent explosion and set that up with DrawDots sub.

This is my test code for developing Explode:
Code: (Select All)
Option _Explicit
_Title "Explosions test" 'b+ revisit 2023-02-08

Const xmax = 800, ymax = 600
Screen _NewImage(xmax, ymax, 32)
_ScreenMove (1280 - xmax) / 2 + 30, (760 - ymax) / 2
Randomize Timer
Type particle ' ===================================== Explosions Setup
    As Long life, death
    As Single x, y, dx, dy, r
    As _Unsigned Long c
End Type

Dim Shared nDots
nDots = 2000
ReDim Shared dots(nDots) As particle ' ==============================
Dim As Long mx, my, mb

Do
    Cls
    While _MouseInput: Wend
    mx = _MouseX: my = _MouseY: mb = _MouseButton(1)
    Circle (mx, my), 5
    If mb Then
        ' explode sets up dots and runs them out over several loops
        Explode mx, my, 100, 0, 120, 40
        Circle (mx, my), 100
        _Display
        _Delay .2 ' alittle delay for user to release mousebutton
    End If
    DrawDots
    _Display
    _Limit 30 ' or 60
Loop
Print "done"

' explode sets up old dead particles for display for a life
' This sub sets up Dots to display with DrawDots
' this sub uses rndCW
Sub Explode (x, y, spread, cr, cg, cb)
    ' x, y explosion origin
    ' spread is diameter of area to cover from it number of dots, number of frames and speed are calculated

    ' setup for explosions in main
    'Type particle
    '    As Long life, death
    '    As Single x, y, dx, dy, r
    '    As _Unsigned Long c
    'End Type

    'Dim Shared nDots
    'nDots = 2000
    'ReDim Shared dots(nDots) As particle

    Dim As Long i, dotCount, newDots
    Dim angle, speed, rd, rAve, frames
    newDots = spread / 2 ' quota
    frames = spread / 5
    speed = spread / frames ' 0 to spread in frames
    rAve = .5 * spread / Sqr(newDots)
    For i = 1 To nDots ' find next available dot
        If dots(i).life = 0 Then
            dots(i).life = 1 ' turn on display
            dots(i).death = frames
            angle = _Pi(2 * Rnd)
            dots(i).x = x: dots(i).y = y ' origin
            rd = Rnd
            dots(i).dx = rd * speed * Cos(angle) ' moving
            dots(i).dy = rd * speed * Sin(angle)
            dots(i).r = RndCW(rAve, rAve) ' radius
            dots(i).c = _RGB32(cr + Rnd * 40 - 20, cg + Rnd * 40 - 20, cb + Rnd * 40 - 20) 'color
            dotCount = dotCount + 1
            If dotCount >= newDots Then Exit Sub
        End If
    Next
End Sub

Sub DrawDots ' this sub needs fcirc to Fill Circles and Sub Explode sets up the Dots to draw.
    ' setup in main for explosions
    'Type particle
    '    As Long life, death
    '    As Single x, y, dx, dy, r
    '    As _Unsigned Long c
    'End Type

    'Dim Shared nDots
    'nDots = 2000
    'ReDim Shared dots(nDots) As particle

    Dim As Long i
    For i = 1 To nDots ' display of living particles
        If dots(i).life Then
            FCirc dots(i).x, dots(i).y, dots(i).r, dots(i).c
            ' update dot
            If dots(i).life + 1 >= dots(i).death Then
                dots(i).life = 0
            Else
                dots(i).life = dots(i).life + 1
                ' might want air resistence or gravity added to dx or dy
                dots(i).x = dots(i).x + dots(i).dx
                dots(i).y = dots(i).y + dots(i).dy
                If dots(i).x < 0 Or dots(i).x > xmax Then dots(i).life = 0
                If dots(i).y < 0 Or dots(i).y > ymax Then dots(i).life = 0
                dots(i).r = dots(i).r * 1 - (dots(i).life / dots(i).death) ' puff!
                If dots(i).r <= 0 Then dots(i).life = 0
            End If
        End If
    Next
End Sub

'from Steve Gold standard
Sub FCirc (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub

Function RndCW (C As Single, range As Single) 'center +/-range weights to center
    RndCW = C + Rnd * range - Rnd * range
End Function
b = b + ...
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Messages In This Thread
Explosions - Handy Drawing Tool - by bplus - 02-09-2023, 04:27 AM
RE: Explosions - Handy Drawing Tool - by bplus - 02-09-2023, 04:30 AM



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