02-12-2023, 01:18 AM
I'm not exactly sure how encryption would be practical here. If I encrypt the code, people would have to decrypt it anyway to use it. If I encrypt things within the code, the code becomes massively harder to work with, multiplying the time to finish the game greatly. If I package all the text outside the game code and encrypt it in an external file, same problem. If I package pretty much the whole game's text and conditional logic into an $include file, even if I could encrypt that, people would just have the same complaint they do about the EXE file - there's a black box they can't know the inner workings of.
Basically any way I do this, it comes back around to the same problem. I almost want to say text adventure games can't be made in QB64, then. QB64 only makes EXE files. Is there any way something made in QB64, without source provided, can ever be trusted by anyone? Serious question.
Basically any way I do this, it comes back around to the same problem. I almost want to say text adventure games can't be made in QB64, then. QB64 only makes EXE files. Is there any way something made in QB64, without source provided, can ever be trusted by anyone? Serious question.