Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Functional sound equalization live!
#21
Small upgrade

Thanks to @DSMan195276 opening my eyes, I've used SndOpenRaw mixing (makes it a lot easier) and added the option I've already posted here separately, so now you can control the treble with N and M + the same as in previous). I'm assuming it's 22KHz because it's made up of two adjacent samples at a refresh rate of 44100Hz (here this program downsamples it to 44100 if the real _SndRate is higher). The middle frequencies will still be a challenge, I will also play with the bass curve, because there is no need to strictly calculate the entire course if the direction of the oscillation does not change during the period (that is, if we take, for example, 400 samples and the whole time they have falling or rising trend, just copy them, but if not, i think its best try deforming the wave just minimal to next period)

Code: (Select All)
$NoPrefix
_Title "Give me more BASS!"
s$ = "Alkehol - dejvice.mp3" 'PLECE HERE CORRECT MUSIC FILE NAME!
s = SndOpen(s$)
Dim As MEM LS, RS, L, R, O 'arrays with default original MP3 values
Dim As Integer L1, R1, L2, R2, L3, R3, L4, R4, NL, NR 'L1, R1 - integers contains original signal values from MEMSOUND arrays, L2, R2 - the same as L1 and R1 but shifted right by KROK value, so if is created 100 Hz signal,
'                                                                        so L2 and R2 are shifted by 441 records in MEMSOUND array to right, NL, NR - for mixing both - new and original signal to new signal
'LS = MemSound(s, 1)
'RS = MemSound(s, 2)

O = _MemSound(s, 0)
BackCompatible O, L, R
_MemFree O

SOR1 = _SndOpenRaw
SOR2 = _SndOpenRaw
SOR3 = _SndOpenRaw
'-------------------- downsampling block begin -----------------------
Proposal = 44100 'my proposal for minimal soundrate - but this is not dividible by my SndRate 192 Khz
Do Until _SndRate Mod Proposal = 0
    Proposal = Proposal + 2 '       why + 2: sound output is WAV 16 bit, 16 bit = 2 bytes, INTEGER has lenght 2 bytes and INTEGER is used in WAV data block for saving sound information (just in 16 bit WAV)
Loop
Ratio = _SndRate \ Proposal 'downsampling to 48000 Hz, my sndrate 192000 is dividible by 48000, not by 44100 (SaveSound16S is also upgraded, but it is still for saving without _SndNew)

LS = _MemNew(L.SIZE \ Ratio)
RS = _MemNew(R.SIZE \ Ratio)

Done& = 0
Do Until Done& >= L.SIZE - Ratio * 4
    L1 = _MemGet(L, L.OFFSET + Done&, Integer)
    _MemPut LS, LS.OFFSET + i&, L1

    R1 = _MemGet(R, R.OFFSET + Done&, Integer)
    _MemPut RS, RS.OFFSET + i&, R1

    i& = i& + 2
    Done& = Done& + Ratio * 2
Loop
'-------------------- downsampling block end -----------------------

_MemFree L
_MemFree R
L1 = 0: R1 = 0


'ensure that the LS and RS fields are divisible by the KROK value
Dim As Offset MaxKrok, stp, krok 'varibles for reading MEMSOUND array
Dim As _Float PropocetL, PropocetR ' variables for calculating TRIANGLE signal
krok = 220 'Default is program set to creating 100 Hz (Bass) signal


MaxKrok = LS.SIZE 'maximal steps value for MEM functions

Screen NewImage(1200, 768, 256) 'graphis screen for visualising output signal

Do Until MaxKrok Mod krok * 2 = 0 'this loop ensures that when reading the field MEMSOUND to create a new signal, the field will not overflow and Memory out of range not occur.
    MaxKrok = MaxKrok - 1
Loop
'Default settings
mix = .25 'Original signal MIX level to output signal (is not volume level)
Volume = 1 'Created Signal (Created Signal) volume level

Locate 1: Print "Original Signal:"; Int(mix * 100); "%"; " Created Signal:"; Int((1 - mix) * 100); "%"; "           "
Locate 1, 90: Print "Created Signal Volume Level:"; Int(Volume * 100); "  "
Locate 2, 1: Print "Use the < and > keys to set the ratio between the original and generated signal, Q and W for freq. change, + and - for generated signal volume level. New: Use N,n and M,m for high freq."
Do Until stp >= MaxKrok - krok * 4 'read MEMSOUND array in full range
    MemGet LS, LS.OFFSET + stp, L1 'read left original signal
    MemGet RS, RS.OFFSET + stp, R1 'read right original signal

    MemGet LS, LS.OFFSET + stp + krok * 2, L2 'read left original signal shifted to right by krok's value
    MemGet RS, RS.OFFSET + stp + krok * 2, R2 'read right original signal shifted to right by krok's value

    stp = stp + krok * 2 '* 2 - values in MEMSOUND array are INTEGERS, 2 Bytes long

    PropocetL = (L2 - L1) / ConvertOffset(krok) 'calculation of the size of the increase or decrease of the signal to create a triangular signal [LEFT]
    PropocetR = (R2 - R1) / ConvertOffset(krok) 'calculation of the size of the increase or decrease of the signal to create a triangular signal [RIGHT]

    PrL = PropocetL
    PrR = PropocetR
    NL = L1 'reset this value (NL) to start value before create new triangle signal for left channel
    NR = R1 'reset this value (NR) to start value before create new triangle signal for right channel

    es = 0
    If _SndRate < 48000 Then snr = 44100 Else snr = 48000
    Locate 1, 60: Print "Frequency curve: [Hz] "; snr / krok

    Locked = 0 'for the possibility of changing the frequency during playback
    Do Until es = krok 'it only reads the slice of the memsound field in which the new signal is formed
        'keyborad program setup
        k$ = InKey$
        Select Case k$
            Case ",", "<": mix = mix + .01: Locate 1: Print "Original Signal:"; Int(mix * 100); "%"; " Created Signal:"; Int(bmix * 100); "%"; "           "
            Case ".", ">": mix = mix - .01: Locate 1: Print "Original Signal:"; Int(mix * 100); "%"; " Created Signal:"; Int(bmix * 100); "%"; "           "
            Case "+": Volume = Volume + .1
                If Volume > 2 Then Volume = 2
                Locate 1, 90: Print "Created Signal Volume Level:"; Int(Volume * 100); "  " '            Volume - is created signal volume level
            Case "-": Volume = Volume - .1
                If Volume < 0 Then Volume = 0
                Locate 1, 90: Print "Created Signal Volume Level:"; Int(Volume * 100); "  "
            Case "Q", "q"
                If Locked = 0 Then
                    Locked = 1
                    krok = krok + 10
                    If krok > 550 Then krok = 550
                    MaxKrok = LS.SIZE
                    Do Until MaxKrok Mod krok * 2 = 0
                        MaxKrok = MaxKrok - 1
                    Loop
                    If _SndRate < 48000 Then snr = 44100 Else snr = 48000
                    Locate 1, 60: Print "Frequency curve: [Hz] "; snr / krok / 2 'we working with downsamples source
                    Exit Do
                End If
            Case "W", "w"
                If Locked = 0 Then
                    Locked = 1
                    krok = krok - 10
                    If krok < 1 Then krok = 1
                    MaxKrok = LS.SIZE
                    Do Until MaxKrok Mod krok * 2 = 0
                        MaxKrok = MaxKrok - 1
                    Loop
                    If _SndRate < 48000 Then snr = 44100 Else snr = 48000
                    Locate 1, 60: Print "Frequency curve: [Hz] "; snr / krok / 2
                    Exit Do
                End If
            Case "N", "n": HighVol = HighVol + .1: Locate 4: Print "High:"; Str$(HighVol): If HighVol > 5 Then HighVol = 5
            Case "M", "m": HighVol = HighVol - .1: Locate 4: Print "High:"; Str$(HighVol): If HighVol < 0 Then HighVol = 0

        End Select


        If mix < 0 Then mix = 0
        If mix > 1 Then mix = 1
        bmix = 1 - mix

        posuvX = posuvX + 1 'variable for shift curve on the screen, just for graphic, not for own sound function
        If posuvX = Width Then posuvX = 1
        Line (posuvX, 70)-(posuvX, Height), 0, BF

        MemGet LS, LS.OFFSET + (stp - krok * 2) + es * 2, L1 'krok and es varibles must be multiplied by two, because MEMGET reads INTEGER values.
        MemGet RS, RS.OFFSET + (stp - krok * 2) + es * 2, R1


        'get 22 Khz frequency in this 4 rows (for sample rate 44100!, this samples are all downsampled to 44100!)
        MemGet LS, LS.OFFSET + (stp + es * 2), L3
        MemGet RS, RS.OFFSET + (stp + es * 2), R3
        MemGet LS, LS.OFFSET + (stp + es * 2) - 2, L4
        MemGet RS, RS.OFFSET + (stp + es * 2) - 2, R4
        '--------------------------------------------



        hL = (L3 / -32768 + L4 / 32768) * HighVol
        hR = (R3 / -32768 + R4 / 32768) * HighVol


        SL = L1 * mix / 32768 '+ (NL / 32768 * bmix * Volume) 'the same as for R1 but for left channel.
        sR = R1 * mix / 32768 '+ (NR / 32768 * bmix * Volume) 'R1 is original signal, mix is R1 percentage level in new signal, NR is created signal, bmix is percentage level for NR and volume is NR volume level.

        sL2 = NL / 32768 * bmix * Volume
        sR2 = NR / 32768 * bmix * Volume

        For UpSampling = 1 To Ratio
            SndRaw SL, sR, SOR1 '    original audio stream
            SndRaw sL2, sR2, SOR2 '  triangle created stream
            SndRaw hL, hR, SOR3
        Next

        NL = NL + PrL 'signal calculation - fall or rise - formation of a triangular waveform  [LEFT]
        NR = NR + PrR 'signal calculation - fall or rise - formation of a triangular waveform [RIGHT]
        es = es + 1


        Line (posuvX, (Height / 2 - SL * 100))-(posuvX, (Height / 2 + SL * 100)), , BF 'draw output signal to screen

        Do Until SndRawLen(SOR1) < 0.1 'wait until all music samples are playing
            _Limit 10
        Loop
    Loop
Loop
_SndClose s
_MemFree LS
_MemFree RS
End

Function ConvertOffset&& (value As _Offset)
    $Checking:Off
    Dim m As _MEM 'Define a memblock
    m = _Mem(value) 'Point it to use value
    $If 64BIT Then
            'On 64 bit OSes, an OFFSET is 8 bytes in size.  We can put it directly into an Integer64
            _MEMGET m, m.OFFSET, ConvertOffset&& 'Get the contents of the memblock and put the values there directly into ConvertOffset&&
    $Else
        'However, on 32 bit OSes, an OFFSET is only 4 bytes.  We need to put it into a LONG variable first
        _MemGet m, m.OFFSET, temp& 'Like this
        ConvertOffset&& = temp& 'And then assign that long value to ConvertOffset&&
    $End If
    _MemFree m 'Free the memblock
    $Checking:On
End Function

Sub BackCompatible (Snd As _MEM, Left As _MEM, Right As _MEM)
    If Snd.SIZE = 0 Then
        Print "Original sample data array is empty."
        Exit Sub
    End If
    Dim SndChannels As Long, ChannelLenght As _Offset
    Select Case Snd.TYPE
        Case 260 ' 32-bit floating point
            ChannelLenght = Snd.SIZE \ 4 'return size in INTEGERS
            If Snd.ELEMENTSIZE = 4 Then
                SndChannels = 1
            ElseIf Snd.ELEMENTSIZE = 8 Then
                SndChannels = 2
            End If
        Case 132 ' 32-bit integer
            ChannelLenght = Snd.SIZE \ 4 'return size in INTEGERS
            If Snd.ELEMENTSIZE = 4 Then
                SndChannels = 1
            ElseIf Snd.ELEMENTSIZE = 8 Then
                SndChannels = 2
            End If
        Case 130: ' 16-bit integer
            ChannelLenght = Snd.SIZE \ 2 'return size in INTEGERS
            If Snd.ELEMENTSIZE = 2 Then
                SndChannels = 1
            ElseIf Snd.ELEMENTSIZE = 4 Then
                SndChannels = 2
            End If
        Case 1153: ' 8-bit unsigned integer
            ChannelLenght = Snd.SIZE 'return size in INTEGERS
            If Snd.ELEMENTSIZE = 1 Then
                SndChannels = 1
            ElseIf Snd.ELEMENTSIZE = 2 Then
                SndChannels = 2
            End If
    End Select


    Left = _MemNew(ChannelLenght)
    Right = _MemNew(ChannelLenght)
    Dim As Integer LI, RI
    Dim As Long Oi
    Dim i As _Offset

    Do Until i = Snd.SIZE - Snd.ELEMENTSIZE 'Read Phoenix MEMSOUND and convert it as back-compatible as QB64 2.02 MEMSOUND's output.
        Select Case SndChannels
            Case 1
                Select Case Snd.TYPE
                    Case 260: sampL = _MemGet(Snd, Snd.OFFSET + i, Single) ' 32-bit floating point
                    Case 132: sampL = _MemGet(Snd, Snd.OFFSET + i, Long) / 2147483648 ' 32-bit integer
                    Case 130: sampL = _MemGet(Snd, Snd.OFFSET + i, Integer) / 32768 ' 16-bit integer
                    Case 1153: sampL = (_MemGet(Snd, Snd.OFFSET + i, _Unsigned _Byte) - 128) / 128 ' 8-bit unsigned integer
                End Select
            Case 2
                Select Case Snd.TYPE
                    Case 260: sampL = _MemGet(Snd, Snd.OFFSET + i, Single): sampR = _MemGet(Snd, Snd.OFFSET + i + Snd.ELEMENTSIZE \ 2, Single) ' 32-bit floating point
                    Case 132: sampL = _MemGet(Snd, Snd.OFFSET + i, Long) / 2147483648: sampR = _MemGet(Snd, Snd.OFFSET + i + Snd.ELEMENTSIZE \ 2, Long) / 2147483648 ' 32-bit integer
                    Case 130: sampL = _MemGet(Snd, Snd.OFFSET + i, Integer) / 32768: sampR = _MemGet(Snd, Snd.OFFSET + i + Snd.ELEMENTSIZE \ 2, Integer) / 32768 ' 16-bit integer
                    Case 1153: sampL = (_MemGet(Snd, Snd.OFFSET + i, _Unsigned _Byte) - 128) / 128: sampR = (_MemGet(Snd, Snd.OFFSET + i + Snd.ELEMENTSIZE \ 2, _Unsigned _Byte) - 128) / 128 ' 8-bit unsigned integer
                End Select
        End Select
        If SndChannels Mod 2 = 0 Then
            LI = sampL * 32767
            RI = sampR * 32767
            _MemPut Left, Left.OFFSET + Oi, LI
            _MemPut Right, Right.OFFSET + Oi, RI
        Else
            LI = sampL * 32767
            _MemPut Left, Left.OFFSET + Oi, LI
            _MemPut Right, Right.OFFSET + Oi, LI
        End If
        i = i + Snd.ELEMENTSIZE
        Oi = Oi + 2
    Loop
End Sub


Reply


Messages In This Thread
Functional sound equalization live! - by Petr - 08-03-2022, 03:56 PM
RE: Functional sound equalization live! - by Jack - 08-03-2022, 04:12 PM
RE: Functional sound equalization live! - by Petr - 08-03-2022, 04:19 PM
RE: Functional sound equalization live! - by Petr - 08-03-2022, 04:23 PM
RE: Functional sound equalization live! - by Petr - 08-06-2022, 01:23 PM
RE: Functional sound equalization live! - by Pete - 08-06-2022, 03:27 PM
RE: Functional sound equalization live! - by Pete - 08-06-2022, 05:37 PM
RE: Functional sound equalization live! - by Petr - 02-18-2023, 03:38 PM
RE: Functional sound equalization live! - by Petr - 02-18-2023, 08:05 PM
RE: Functional sound equalization live! - by Petr - 02-18-2023, 09:52 PM
RE: Functional sound equalization live! - by Petr - 02-19-2023, 12:40 PM
RE: Functional sound equalization live! - by Petr - 02-19-2023, 03:39 PM
RE: Functional sound equalization live! - by Petr - 02-22-2023, 07:25 PM
RE: Functional sound equalization live! - by Petr - 03-03-2023, 11:53 PM
RE: Functional sound equalization live! - by Petr - 03-04-2023, 04:21 PM
RE: Functional sound equalization live! - by Petr - 03-24-2023, 08:35 PM



Users browsing this thread: 22 Guest(s)