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OpenGL examples
#5
Alphabet in OpenGL example.

This program create and display standard US characters using Open GL:

Code: (Select All)
' ESC for end

Restore bfont

Block = 96 * 16 '16 records x 95 lines in DATA block, font size is as in Bios 8 x 16 pixels
Dim Shared fontbios(Block) As _Unsigned _Byte
For loadarray = 0 To Block - 1
    Read bios$
    b$ = "&H" + Right$(bios$, 2)
    fontbios(loadarray) = Val(b$)
Next
r = Timer + 10 'time delay to start effect
bfont:
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00: 'DATA (points) in HEX for character CHR$(32) (" ")
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x18,0x18,0x18,0x3c,0x3c,0x3c,0x18,0x00,0x00: '                     for character CHR$(33) ("!")
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x24,0x66,0x66,0x66,0x00
Data 0x00,0x00,0x00,0x00,0x6c,0x6c,0xfe,0x6c,0x6c,0x6c,0xfe,0x6c,0x6c,0x00,0x00,0x00
Data 0x00,0x00,0x18,0x18,0x7c,0xc6,0x86,0x06,0x06,0x7c,0xc0,0xc2,0xc6,0x7c,0x18,0x18: 'by owerwriting this block you can create your own national
Data 0x00,0x00,0x00,0x00,0x86,0xc6,0x60,0x30,0x18,0x0c,0xc6,0xc2,0x00,0x00,0x00,0x00: 'character in OpenGL graphic. Its unlimited,it can be Japanese,
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0xdc,0x76,0x38,0x6c,0x6c,0x38,0x00,0x00: 'or Chinese or Russian... How to create it demonstrate this
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x30,0x30,0x30,0x00: 'demo: http://www.glprogramming.com/red/chapter08.html
Data 0x00,0x00,0x00,0x00,0x0c,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0x0c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x30,0x18,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x18,0x30,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x66,0x3c,0xff,0x3c,0x66,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x7e,0x18,0x18,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x30,0x18,0x18,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xfe,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x80,0xc0,0x60,0x30,0x18,0x0c,0x06,0x02,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x38,0x6c,0xc6,0xc6,0xd6,0xd6,0xc6,0xc6,0x6c,0x38,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0xc6,0xc0,0x60,0x30,0x18,0x0c,0x06,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0x06,0x06,0x06,0x3c,0x06,0x06,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x1e,0x0c,0x0c,0x0c,0xfe,0xcc,0x6c,0x3c,0x1c,0x0c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0x06,0x06,0x06,0xfc,0xc0,0xc0,0xc0,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xfc,0xc0,0xc0,0x60,0x38,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x06,0xc6,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0x7c,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x78,0x0c,0x06,0x06,0x06,0x7e,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x30,0x18,0x18,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x06,0x0c,0x18,0x30,0x60,0x30,0x18,0x0c,0x06,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7e,0x00,0x00,0x7e,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x60,0x30,0x18,0x0c,0x06,0x0c,0x18,0x30,0x60,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x18,0x18,0x18,0x0c,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc0,0xdc,0xde,0xde,0xde,0xc6,0xc6,0x7c,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xfe,0xc6,0xc6,0x6c,0x38,0x10,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfc,0x66,0x66,0x66,0x66,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x66,0xc2,0xc0,0xc0,0xc0,0xc0,0xc2,0x66,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf8,0x6c,0x66,0x66,0x66,0x66,0x66,0x66,0x6c,0xf8,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0x66,0x62,0x60,0x68,0x78,0x68,0x62,0x66,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x68,0x78,0x68,0x62,0x66,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3a,0x66,0xc6,0xc6,0xde,0xc0,0xc0,0xc2,0x66,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xc6,0xfe,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x78,0xcc,0xcc,0xcc,0x0c,0x0c,0x0c,0x0c,0x0c,0x1e,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x66,0x6c,0x78,0x78,0x6c,0x66,0x66,0xe6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0x66,0x62,0x60,0x60,0x60,0x60,0x60,0x60,0xf0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xc6,0xd6,0xfe,0xfe,0xee,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xce,0xde,0xfe,0xf6,0xe6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x60,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00
Data 0x00,0x00,0x0e,0x0c,0x7c,0xde,0xd6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x66,0x66,0x6c,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0x06,0x0c,0x38,0x60,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x18,0x5a,0x7e,0x7e,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x10,0x38,0x6c,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x6c,0xee,0xfe,0xd6,0xd6,0xd6,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0x6c,0x7c,0x38,0x38,0x7c,0x6c,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x3c,0x66,0x66,0x66,0x66,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0xc6,0xc2,0x60,0x30,0x18,0x0c,0x86,0xc6,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x02,0x06,0x0e,0x1c,0x38,0x70,0xe0,0xc0,0x80,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc6,0x6c,0x38,0x10
Data 0x00,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x30,0x30
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0x7c,0x0c,0x78,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0x66,0x66,0x66,0x66,0x6c,0x78,0x60,0x60,0xe0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc0,0xc0,0xc0,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0xcc,0x6c,0x3c,0x0c,0x0c,0x1c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc0,0xc0,0xfe,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x60,0xf0,0x60,0x64,0x6c,0x38,0x00,0x00
Data 0x00,0x78,0xcc,0x0c,0x7c,0xcc,0xcc,0xcc,0xcc,0xcc,0x76,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x66,0x66,0x66,0x76,0x6c,0x60,0x60,0xe0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x38,0x00,0x18,0x18,0x00,0x00
Data 0x00,0x3c,0x66,0x66,0x06,0x06,0x06,0x06,0x06,0x06,0x0e,0x00,0x06,0x06,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x6c,0x78,0x78,0x6c,0x66,0x60,0x60,0xe0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x38,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xd6,0xd6,0xd6,0xd6,0xfe,0xec,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x66,0x66,0x66,0x66,0x66,0x66,0xdc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0xf0,0x60,0x60,0x7c,0x66,0x66,0x66,0x66,0x66,0xdc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x1e,0x0c,0x0c,0x7c,0xcc,0xcc,0xcc,0xcc,0xcc,0x76,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x66,0x76,0xdc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0x0c,0x38,0x60,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x1c,0x36,0x30,0x30,0x30,0x30,0xfc,0x30,0x30,0x10,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0xcc,0xcc,0xcc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x3c,0x66,0x66,0x66,0x66,0x66,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x6c,0xfe,0xd6,0xd6,0xd6,0xc6,0xc6,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0x6c,0x38,0x38,0x38,0x6c,0xc6,0x00,0x00,0x00,0x00,0x00
Data 0x00,0xf8,0x0c,0x06,0x7e,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0xc6,0x60,0x30,0x18,0xcc,0xfe,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x0e,0x18,0x18,0x18,0x18,0x70,0x18,0x18,0x18,0x0e,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x18,0x18,0x18,0x00,0x18,0x18,0x18,0x18,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x70,0x18,0x18,0x18,0x18,0x0e,0x18,0x18,0x18,0x70,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xdc,0x76,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0xfe,0xc6,0xc6,0xc6,0x6c,0x38,0x10,0x00,0x00,0x00,0x00
_FullScreen
Do While InKey$ <> Chr$(27)
    _Limit 25
Loop

Sub _GL Static
    Shared r, rr
    _glClearColor 0.0F, 0.0F, 0.0F, 0.0F 'backround color
    _glPixelStorei _GL_UNPACK_ALIGNMENT, 1




    _glViewport 0, 0, _DesktopWidth, _DesktopHeight
    _glMatrixMode _GL_PROJECTION
    _glLoadIdentity
    _glOrtho 0, _DesktopWidth, 0, _DesktopHeight, -1, 1 'coordinates maping (translate from -1....1  to  0....._DESKTOP....)

    onDisplay
    If Timer > r Then rr = rr + .1
End Sub



Sub drawString (red As _Float, green As _Float, blue As _Float, x As Integer, y As Integer, char As String)
    Shared rr
    _glColor3f red, green, blue '                                   set color for string.
    _glRasterPos2i x, y '                                           set coordinates position for first character in string
    For v = 1 To Len(char$) '                                       I read every character from string as one character and searching record with number as is ASC this character
        cha$ = Left$(Mid$(char$, v), 1)
        If Asc(cha$) >= 32 And Asc(cha$) <= 128 Then '                                   if ASC this character > 32 (DATA contains US characters ASC from 32 to 128)
            For search = LBound(fontbios) To UBound(fontbios) Step 16 '                  Every record contains info about 16 points for character, start for it is every 16 step
                If Asc(cha$) - 32 = search / 16 Then '                                   in array is 16 record for every character. Its record for every point.
                    _glBitmap 8, 16, rr + 0.0F, 0.0 - rr, 9.0 - rr, rr + 0.0F, _Offset(fontbios(search)) 'erase rr or comment line 128 to delete effect in the end.

                End If
            Next search
        End If
    Next v
End Sub


Sub onDisplay
    _glClear _GL_COLOR_BUFFER_BIT '
    drawString 1.0F, 0.0F, 0.1F, 10, 10, "abcdefghijklmnopqrstuvwxyz"
    drawString 0.7F, 0.0F, 0.4F, 10, 26, "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
    drawString 0.4F, 0.0F, 0.7F, 10, 42, "0123456789-=`~_+,./?;':|\\"
    drawString 0.1F, 0.0F, 1.0F, 10, 58, "!@#$%^&*()[]{}<>"
    drawString 1.0F, 1.0F, 1.0F, 100, 100, "hello world"
    drawString 1.0F, 0.3F, .34F, _DesktopWidth / 2 - (11 * 8), _DesktopHeight / 2 - 4, "For Q64 community Petr"
    _glFlush

End Sub


Next program (is not OpenGL program, but it is QB64 program) explains how the characters that were displayed in the previous case are stored using binary notation in the DATA block in the previous program (understanding will help to be able to change the characters as you need)

Code: (Select All)
'about gluBITMAP without openGL (how it works)
ReDim x, y, cx, cy




array = 96 * 16 '                bytes in DATA, total DATA size
arraysize = array / 2 '     is readed by two bytes, we needed only half lopp and because in OpneGl is begin in left downer corner, is next FOR NEXT loop writed as you see

Type GLB
    od As String * 8
    do As String * 8
End Type

Dim Shared GLB(arraysize) As GLB
Screen _NewImage(1024, 768, 256)

For pole = 0 To arraysize - 1
    Read hodnotaOD$, hodnotaDO$
    valueOD = Val("&H" + Right$(hodnotaOD$, 2))
    valueDO = Val("&H" + Right$(hodnotaDO$, 2))
    GLB(pole).od = DECtoBIN$(valueOD): GLB(pole).do = DECtoBIN$(valueDO) 'this convert values from DATA block to QB64 usable form - from 0x00 to 00 - then DecToBin convert byte 0 to bites
Next pole '                                                               GLB(pole).od contains odd rows, GLB(pole).do contains even rows, both saved as string
_FullScreen


Print "Text output: (it show you, how are chacters created in binary form. Press any key)" '
Sleep
For pole = arraysize To 0 Step -1 '

    A$ = GLB(pole).do: B$ = GLB(pole).od '
    For poda = 1 To 8 '

        At$ = Left$(Mid$(A$, poda), 1)
        Bt$ = Left$(Mid$(B$, poda), 1) '

        '                                                                             Two block FOR: First create upper image for character (1x8 pixels) [odd row]
        If At$ = "1" Then Color 5: Print At$; Else Color 7: Print At$; '              Second crete downer image for character (1x8 pixels)               [even row]
        Color 9 '                                                                     characters image format in DATA is font width = 8 pixels, font height = 16 pixels.
    Next poda
    Print

    For pod = 1 To 8
        Bt$ = Left$(Mid$(B$, pod), 1)
        If Bt$ = "1" Then Color 5: Print Bt$; Else Color 7: Print Bt$;
        Color 9
    Next pod
    _Delay .05
    Print

    If pole Mod 8 = 0 Then
    Print "--------": Locate , 1
    Print "Press key...": Sleep
    Print
    End If

Next pole

Print
Print "Press key..."
Sleep
t:
Cls
Color 7
Print "Graphic output:"
y = 50
x = 50

For pole = arraysize To 0 Step -1

    For pod = 1 To 8
        A$ = Left$(Mid$(GLB(pole).do, pod), 1)
        x = x + 1
        If A$ = "1" Then PSet (x + cx, y + cy)
        'x = x + 1
    Next pod
    y = y + 1
    x = 0
    For pod = 1 To 8
        A$ = Left$(Mid$(GLB(pole).od, pod), 1)
        x = x + 1
        If A$ = "1" Then PSet (x + cx, y + cy)
        'x = x + 1
    Next pod

    x = 0
    y = y + 1
    If pole Mod 8 = 0 Then cx = cx + 12: cy = cy - 16
    If cx > _Width - 20 Then cx = 0: cy = cy + 16

Next pole



Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00: 'DATA (points) in HEX for character CHR$(32) (" ")
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x18,0x18,0x18,0x3c,0x3c,0x3c,0x18,0x00,0x00: '                     for character CHR$(33) ("!")
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x24,0x66,0x66,0x66,0x00
Data 0x00,0x00,0x00,0x00,0x6c,0x6c,0xfe,0x6c,0x6c,0x6c,0xfe,0x6c,0x6c,0x00,0x00,0x00
Data 0x00,0x00,0x18,0x18,0x7c,0xc6,0x86,0x06,0x06,0x7c,0xc0,0xc2,0xc6,0x7c,0x18,0x18: 'by owerwriting this block you can create your own national
Data 0x00,0x00,0x00,0x00,0x86,0xc6,0x60,0x30,0x18,0x0c,0xc6,0xc2,0x00,0x00,0x00,0x00: 'character in OpenGL graphic. Its unlimited,it can be Japanese,
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0xdc,0x76,0x38,0x6c,0x6c,0x38,0x00,0x00: 'or Chinese or Russian... How to create it demonstrate this
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x30,0x30,0x30,0x00: 'demo: http://www.glprogramming.com/red/chapter08.html
Data 0x00,0x00,0x00,0x00,0x0c,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0x0c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x30,0x18,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x18,0x30,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x66,0x3c,0xff,0x3c,0x66,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x7e,0x18,0x18,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x30,0x18,0x18,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xfe,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x80,0xc0,0x60,0x30,0x18,0x0c,0x06,0x02,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x38,0x6c,0xc6,0xc6,0xd6,0xd6,0xc6,0xc6,0x6c,0x38,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0xc6,0xc0,0x60,0x30,0x18,0x0c,0x06,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0x06,0x06,0x06,0x3c,0x06,0x06,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x1e,0x0c,0x0c,0x0c,0xfe,0xcc,0x6c,0x3c,0x1c,0x0c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0x06,0x06,0x06,0xfc,0xc0,0xc0,0xc0,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xfc,0xc0,0xc0,0x60,0x38,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x06,0xc6,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0x7c,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x78,0x0c,0x06,0x06,0x06,0x7e,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x30,0x18,0x18,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x06,0x0c,0x18,0x30,0x60,0x30,0x18,0x0c,0x06,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7e,0x00,0x00,0x7e,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x60,0x30,0x18,0x0c,0x06,0x0c,0x18,0x30,0x60,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x18,0x18,0x18,0x0c,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc0,0xdc,0xde,0xde,0xde,0xc6,0xc6,0x7c,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xfe,0xc6,0xc6,0x6c,0x38,0x10,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfc,0x66,0x66,0x66,0x66,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x66,0xc2,0xc0,0xc0,0xc0,0xc0,0xc2,0x66,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf8,0x6c,0x66,0x66,0x66,0x66,0x66,0x66,0x6c,0xf8,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0x66,0x62,0x60,0x68,0x78,0x68,0x62,0x66,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x68,0x78,0x68,0x62,0x66,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3a,0x66,0xc6,0xc6,0xde,0xc0,0xc0,0xc2,0x66,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xc6,0xfe,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x78,0xcc,0xcc,0xcc,0x0c,0x0c,0x0c,0x0c,0x0c,0x1e,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x66,0x6c,0x78,0x78,0x6c,0x66,0x66,0xe6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0x66,0x62,0x60,0x60,0x60,0x60,0x60,0x60,0xf0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xc6,0xd6,0xfe,0xfe,0xee,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xce,0xde,0xfe,0xf6,0xe6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x60,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00
Data 0x00,0x00,0x0e,0x0c,0x7c,0xde,0xd6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x66,0x66,0x6c,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0x06,0x0c,0x38,0x60,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x18,0x5a,0x7e,0x7e,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x10,0x38,0x6c,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x6c,0xee,0xfe,0xd6,0xd6,0xd6,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0x6c,0x7c,0x38,0x38,0x7c,0x6c,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x3c,0x66,0x66,0x66,0x66,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0xc6,0xc2,0x60,0x30,0x18,0x0c,0x86,0xc6,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x02,0x06,0x0e,0x1c,0x38,0x70,0xe0,0xc0,0x80,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc6,0x6c,0x38,0x10
Data 0x00,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x30,0x30
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0x7c,0x0c,0x78,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0x66,0x66,0x66,0x66,0x6c,0x78,0x60,0x60,0xe0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc0,0xc0,0xc0,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0xcc,0x6c,0x3c,0x0c,0x0c,0x1c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc0,0xc0,0xfe,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x60,0xf0,0x60,0x64,0x6c,0x38,0x00,0x00
Data 0x00,0x78,0xcc,0x0c,0x7c,0xcc,0xcc,0xcc,0xcc,0xcc,0x76,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x66,0x66,0x66,0x76,0x6c,0x60,0x60,0xe0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x38,0x00,0x18,0x18,0x00,0x00
Data 0x00,0x3c,0x66,0x66,0x06,0x06,0x06,0x06,0x06,0x06,0x0e,0x00,0x06,0x06,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x6c,0x78,0x78,0x6c,0x66,0x60,0x60,0xe0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x38,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xd6,0xd6,0xd6,0xd6,0xfe,0xec,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x66,0x66,0x66,0x66,0x66,0x66,0xdc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0xf0,0x60,0x60,0x7c,0x66,0x66,0x66,0x66,0x66,0xdc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x1e,0x0c,0x0c,0x7c,0xcc,0xcc,0xcc,0xcc,0xcc,0x76,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x66,0x76,0xdc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0x0c,0x38,0x60,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x1c,0x36,0x30,0x30,0x30,0x30,0xfc,0x30,0x30,0x10,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0xcc,0xcc,0xcc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x3c,0x66,0x66,0x66,0x66,0x66,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x6c,0xfe,0xd6,0xd6,0xd6,0xc6,0xc6,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0x6c,0x38,0x38,0x38,0x6c,0xc6,0x00,0x00,0x00,0x00,0x00
Data 0x00,0xf8,0x0c,0x06,0x7e,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0xc6,0x60,0x30,0x18,0xcc,0xfe,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x0e,0x18,0x18,0x18,0x18,0x70,0x18,0x18,0x18,0x0e,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x18,0x18,0x18,0x00,0x18,0x18,0x18,0x18,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x70,0x18,0x18,0x18,0x18,0x0e,0x18,0x18,0x18,0x70,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xdc,0x76,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0xfe,0xc6,0xc6,0xc6,0x6c,0x38,0x10,0x00,0x00,0x00,0x00






Function DECtoBIN$ (vstup) 'DEC to BIN ok vystup je string, vstup je integer          decimal to binary number convertor   -   FROM QB64WIKI
    Shared BINARY$
    '   BINARY$ = ""
    For rj = 7 To 0 Step -1
        If vstup And 2 ^ rj Then BINtoDE$ = BINtoDE$ + "1" Else BINtoDE$ = BINtoDE$ + "0"
    Next rj
    DECtoBIN$ = BINtoDE$
End Function

If you rush into editing records in the DATA block, notice the way the bit position in the byte is written, what is shown on the left on the monitor is the first bit, i.e. the eighth from the left after the byte is broken down into bite and if we count from one. Also note that since the DATA block is for open GL, the line positions are read from end to begin, i.e. bottom to top. Ascii table with binary decomposition will come in handy for modification - next program.

Code: (Select All)
Screen _NewImage(1980, 1050, 32)
X = 1
Y = 1
_ControlChr Off
For A = 0 To 255

    Locate Y + 0, X: Print "----------------"
    Locate Y + 1, X: Print "ASC:"; Str$(A); " CHR$:"; Chr$(A)
    Locate Y + 2, X: Print "HEX$:"; Hex$(A); " OCT$:"; Oct$(A)
    Locate Y + 3, X: Print "Binary: "; DECtoBIN$(A)
    Locate Y + 4, X: Print "----------------"
    Y = Y + 5
    If Y = 61 Then
        Y = 1
        X = X + 18
    End If
    If A = 155 Then
        Print "Press key..."
        Sleep
        Cls
        X = 1
    End If
Next


Function DECtoBIN$ (vstup) 'DEC to BIN ok vystup je string, vstup je integer          decimal to binary number convertor   -   FROM QB64WIKI
    Shared BINARY$
    '   BINARY$ = ""
    For rj = 7 To 0 Step -1
        If vstup And 2 ^ rj Then BINtoDE$ = BINtoDE$ + "1" Else BINtoDE$ = BINtoDE$ + "0"
    Next rj
    DECtoBIN$ = BINtoDE$
End Function

This program will print out the hexadecimal and binary form of the values in an ascii table, so that a completely new character can be created by suitable composition.

For example - let's say I want to use a symbol that doesn't appear in the ascii table - I just want to draw a rectangle in the entire cell - that means set all the pixels on the edges to 1. The first one will be written 0xff - that's CHR 255, which is 11111111 in binary - so the entire bottom of the cell will be colored. Now I want to lighten the borders in the cell up to the penultimate row, so I'll choose 0x81, that's CHR 129, which is 10000001 in binary, so the left and right borders will be lit. I put that in there 14 times because the characters are 16 pixels tall. And in the last place, I insert the top line, again 0xff, to light up the entire row:

Code: (Select All)
'about gluBITMAP without openGL (how it works)
ReDim x, y, cx, cy




array = 96 * 16 '                bytes in DATA, total DATA size
arraysize = array / 2 '     is readed by two bytes, we needed only half lopp and because in OpneGl is begin in left downer corner, is next FOR NEXT loop writed as you see

Type GLB
    od As String * 8
    do As String * 8
End Type

Dim Shared GLB(arraysize) As GLB
Screen _NewImage(1024, 768, 256)

For pole = 0 To arraysize - 1
    Read hodnotaOD$, hodnotaDO$
    valueOD = Val("&H" + Right$(hodnotaOD$, 2))
    valueDO = Val("&H" + Right$(hodnotaDO$, 2))
    GLB(pole).od = DECtoBIN$(valueOD): GLB(pole).do = DECtoBIN$(valueDO) 'this convert values from DATA block to QB64 usable form - from 0x00 to 00 - then DecToBin convert byte 0 to bites
Next pole '                                                               GLB(pole).od contains odd rows, GLB(pole).do contains even rows, both saved as string
_FullScreen


Print "Text output: (it show you, how are chacters created in binary form. Press any key)" '
Sleep
For pole = arraysize To 0 Step -1 '

    A$ = GLB(pole).do: B$ = GLB(pole).od '
    For poda = 1 To 8 '

        At$ = Left$(Mid$(A$, poda), 1)
        Bt$ = Left$(Mid$(B$, poda), 1) '

        '                                                                             Two block FOR: First create upper image for character (1x8 pixels) [odd row]
        If At$ = "1" Then Color 5: Print At$; Else Color 7: Print At$; '              Second crete downer image for character (1x8 pixels)               [even row]
        Color 9 '                                                                     characters image format in DATA is font width = 8 pixels, font height = 16 pixels.
    Next poda
    Print

    For pod = 1 To 8
        Bt$ = Left$(Mid$(B$, pod), 1)
        If Bt$ = "1" Then Color 5: Print Bt$; Else Color 7: Print Bt$;
        Color 9
    Next pod
    _Delay .05
    Print
    If pole Mod 8 = 0 Then
        Print "--------"
        Print "Press key...": Sleep
        Print
    End If
Next pole

Print
Print "Press key..."
Sleep
t:
Cls
Color 7
Print "Graphic output:"
y = 50
x = 50

For pole = arraysize To 0 Step -1

    For pod = 1 To 8
        A$ = Left$(Mid$(GLB(pole).do, pod), 1)
        x = x + 1
        If A$ = "1" Then PSet (x + cx, y + cy)
        'x = x + 1
    Next pod
    y = y + 1
    x = 0
    For pod = 1 To 8
        A$ = Left$(Mid$(GLB(pole).od, pod), 1)
        x = x + 1
        If A$ = "1" Then PSet (x + cx, y + cy)
        'x = x + 1
    Next pod

    x = 0
    y = y + 1
    If pole Mod 8 = 0 Then cx = cx + 12: cy = cy - 16
    If cx > _Width - 20 Then cx = 0: cy = cy + 16

Next pole



Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00: 'DATA (points) in HEX for character CHR$(32) (" ")
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x18,0x18,0x18,0x3c,0x3c,0x3c,0x18,0x00,0x00: '                     for character CHR$(33) ("!")
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x24,0x66,0x66,0x66,0x00
Data 0x00,0x00,0x00,0x00,0x6c,0x6c,0xfe,0x6c,0x6c,0x6c,0xfe,0x6c,0x6c,0x00,0x00,0x00
Data 0x00,0x00,0x18,0x18,0x7c,0xc6,0x86,0x06,0x06,0x7c,0xc0,0xc2,0xc6,0x7c,0x18,0x18: 'by owerwriting this block you can create your own national
Data 0x00,0x00,0x00,0x00,0x86,0xc6,0x60,0x30,0x18,0x0c,0xc6,0xc2,0x00,0x00,0x00,0x00: 'character in OpenGL graphic. Its unlimited,it can be Japanese,
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0xdc,0x76,0x38,0x6c,0x6c,0x38,0x00,0x00: 'or Chinese or Russian... How to create it demonstrate this
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x30,0x30,0x30,0x00: 'demo: http://www.glprogramming.com/red/chapter08.html
Data 0x00,0x00,0x00,0x00,0x0c,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0x0c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x30,0x18,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x18,0x30,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x66,0x3c,0xff,0x3c,0x66,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x7e,0x18,0x18,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x30,0x18,0x18,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xfe,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x80,0xc0,0x60,0x30,0x18,0x0c,0x06,0x02,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x38,0x6c,0xc6,0xc6,0xd6,0xd6,0xc6,0xc6,0x6c,0x38,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x38,0x18,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0xc6,0xc0,0x60,0x30,0x18,0x0c,0x06,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0x06,0x06,0x06,0x3c,0x06,0x06,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x1e,0x0c,0x0c,0x0c,0xfe,0xcc,0x6c,0x3c,0x1c,0x0c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0x06,0x06,0x06,0xfc,0xc0,0xc0,0xc0,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xfc,0xc0,0xc0,0x60,0x38,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x30,0x30,0x30,0x30,0x18,0x0c,0x06,0x06,0xc6,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0x7c,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x78,0x0c,0x06,0x06,0x06,0x7e,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x30,0x18,0x18,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x06,0x0c,0x18,0x30,0x60,0x30,0x18,0x0c,0x06,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7e,0x00,0x00,0x7e,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x60,0x30,0x18,0x0c,0x06,0x0c,0x18,0x30,0x60,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x18,0x18,0x18,0x0c,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc0,0xdc,0xde,0xde,0xde,0xc6,0xc6,0x7c,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xfe,0xc6,0xc6,0x6c,0x38,0x10,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfc,0x66,0x66,0x66,0x66,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x66,0xc2,0xc0,0xc0,0xc0,0xc0,0xc2,0x66,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf8,0x6c,0x66,0x66,0x66,0x66,0x66,0x66,0x6c,0xf8,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0x66,0x62,0x60,0x68,0x78,0x68,0x62,0x66,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x68,0x78,0x68,0x62,0x66,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3a,0x66,0xc6,0xc6,0xde,0xc0,0xc0,0xc2,0x66,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xc6,0xfe,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x78,0xcc,0xcc,0xcc,0x0c,0x0c,0x0c,0x0c,0x0c,0x1e,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x66,0x6c,0x78,0x78,0x6c,0x66,0x66,0xe6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0x66,0x62,0x60,0x60,0x60,0x60,0x60,0x60,0xf0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xc6,0xd6,0xfe,0xfe,0xee,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0xc6,0xc6,0xce,0xde,0xfe,0xf6,0xe6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x60,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00
Data 0x00,0x00,0x0e,0x0c,0x7c,0xde,0xd6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x66,0x66,0x6c,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0x06,0x0c,0x38,0x60,0xc6,0xc6,0x7c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x18,0x5a,0x7e,0x7e,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x10,0x38,0x6c,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x6c,0xee,0xfe,0xd6,0xd6,0xd6,0xc6,0xc6,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xc6,0x6c,0x7c,0x38,0x38,0x7c,0x6c,0xc6,0xc6,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x3c,0x66,0x66,0x66,0x66,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0xc6,0xc2,0x60,0x30,0x18,0x0c,0x86,0xc6,0xfe,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x02,0x06,0x0e,0x1c,0x38,0x70,0xe0,0xc0,0x80,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x0c,0x3c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc6,0x6c,0x38,0x10
Data 0x00,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x30,0x30
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0x7c,0x0c,0x78,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0x66,0x66,0x66,0x66,0x6c,0x78,0x60,0x60,0xe0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc0,0xc0,0xc0,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0xcc,0x6c,0x3c,0x0c,0x0c,0x1c,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc0,0xc0,0xfe,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x60,0xf0,0x60,0x64,0x6c,0x38,0x00,0x00
Data 0x00,0x78,0xcc,0x0c,0x7c,0xcc,0xcc,0xcc,0xcc,0xcc,0x76,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x66,0x66,0x66,0x76,0x6c,0x60,0x60,0xe0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x38,0x00,0x18,0x18,0x00,0x00
Data 0x00,0x3c,0x66,0x66,0x06,0x06,0x06,0x06,0x06,0x06,0x0e,0x00,0x06,0x06,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xe6,0x66,0x6c,0x78,0x78,0x6c,0x66,0x60,0x60,0xe0,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x3c,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x38,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0xd6,0xd6,0xd6,0xd6,0xfe,0xec,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x66,0x66,0x66,0x66,0x66,0x66,0xdc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0xc6,0xc6,0xc6,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0xf0,0x60,0x60,0x7c,0x66,0x66,0x66,0x66,0x66,0xdc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x1e,0x0c,0x0c,0x7c,0xcc,0xcc,0xcc,0xcc,0xcc,0x76,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xf0,0x60,0x60,0x60,0x66,0x76,0xdc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x7c,0xc6,0x0c,0x38,0x60,0xc6,0x7c,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x1c,0x36,0x30,0x30,0x30,0x30,0xfc,0x30,0x30,0x10,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x76,0xcc,0xcc,0xcc,0xcc,0xcc,0xcc,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x3c,0x66,0x66,0x66,0x66,0x66,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x6c,0xfe,0xd6,0xd6,0xd6,0xc6,0xc6,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xc6,0x6c,0x38,0x38,0x38,0x6c,0xc6,0x00,0x00,0x00,0x00,0x00
Data 0x00,0xf8,0x0c,0x06,0x7e,0xc6,0xc6,0xc6,0xc6,0xc6,0xc6,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0xfe,0xc6,0x60,0x30,0x18,0xcc,0xfe,0x00,0x00,0x00,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x0e,0x18,0x18,0x18,0x18,0x70,0x18,0x18,0x18,0x0e,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x18,0x18,0x18,0x18,0x18,0x00,0x18,0x18,0x18,0x18,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x70,0x18,0x18,0x18,0x18,0x0e,0x18,0x18,0x18,0x70,0x00,0x00
Data 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xdc,0x76,0x00,0x00
'Data 0x00,0x00,0x00,0x00,0x00,0xfe,0xc6,0xc6,0xc6,0x6c,0x38,0x10,0x00,0x00,0x00,0x00
Data 0xff,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0xff





Function DECtoBIN$ (vstup) 'DEC to BIN ok vystup je string, vstup je integer          decimal to binary number convertor   -   FROM QB64WIKI
    Shared BINARY$
    '   BINARY$ = ""
    For rj = 7 To 0 Step -1
        If vstup And 2 ^ rj Then BINtoDE$ = BINtoDE$ + "1" Else BINtoDE$ = BINtoDE$ + "0"
    Next rj
    DECtoBIN$ = BINtoDE$
End Function

Do not forget that we read the data from the end, therefore only the last line in the DATA block was modified, therefore the rectangle appears immediately as the first character.


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Messages In This Thread
OpenGL examples - by Petr - 03-25-2023, 04:01 PM
RE: OpenGL examples - by AshishKingdom - 03-25-2023, 09:46 PM
RE: OpenGL examples - by mnrvovrfc - 03-25-2023, 10:15 PM
RE: OpenGL examples - by Petr - 03-26-2023, 12:26 PM
RE: OpenGL examples - by Petr - 03-29-2023, 01:58 PM
RE: OpenGL examples - by dcromley - 03-29-2023, 03:35 PM
RE: OpenGL examples - by TerryRitchie - 03-29-2023, 04:19 PM
RE: OpenGL examples - by AshishKingdom - 03-31-2023, 11:25 AM
RE: OpenGL examples - by Petr - 03-31-2023, 02:31 PM
RE: OpenGL examples - by Petr - 03-31-2023, 03:12 PM
RE: OpenGL examples - by Petr - 03-31-2023, 06:24 PM
RE: OpenGL examples - by Petr - 03-31-2023, 06:59 PM
RE: OpenGL examples - by TempodiBasic - 04-13-2023, 10:53 PM
RE: OpenGL examples - by Petr - 04-01-2023, 12:56 PM
RE: OpenGL examples - by Petr - 04-01-2023, 01:19 PM
RE: OpenGL examples - by MasterGy - 04-01-2023, 05:20 PM
RE: OpenGL examples - by Petr - 04-01-2023, 06:56 PM
RE: OpenGL examples - by Petr - 04-01-2023, 07:25 PM
RE: OpenGL examples - by Petr - 04-02-2023, 06:36 PM
RE: OpenGL examples - by mnrvovrfc - 04-02-2023, 09:48 PM
RE: OpenGL examples - by Petr - 04-02-2023, 09:03 PM
RE: OpenGL examples - by MasterGy - 04-03-2023, 12:21 PM
RE: OpenGL examples - by Petr - 04-03-2023, 02:12 PM
RE: OpenGL examples - by mnrvovrfc - 04-03-2023, 03:59 PM
RE: OpenGL examples - by Petr - 04-03-2023, 02:23 PM
RE: OpenGL examples - by Petr - 04-03-2023, 07:44 PM
RE: OpenGL examples - by Petr - 04-03-2023, 09:02 PM
RE: OpenGL examples - by Petr - 04-08-2023, 08:40 PM
RE: OpenGL examples - by Petr - 04-09-2023, 07:12 PM
RE: OpenGL examples - by mnrvovrfc - 04-10-2023, 12:42 PM
RE: OpenGL examples - by Petr - 04-12-2023, 08:05 PM
RE: OpenGL examples - by Petr - 04-13-2023, 09:11 PM
RE: OpenGL examples - by mnrvovrfc - 04-14-2023, 01:46 AM
RE: OpenGL examples - by TerryRitchie - 04-14-2023, 03:10 AM
RE: OpenGL examples - by TempodiBasic - 04-14-2023, 08:52 AM
RE: OpenGL examples - by bplus - 04-14-2023, 09:17 AM
RE: OpenGL examples - by MasterGy - 04-14-2023, 10:19 AM
RE: OpenGL examples - by Petr - 04-14-2023, 02:00 PM
RE: OpenGL examples - by Petr - 04-14-2023, 04:23 PM
RE: OpenGL examples - by Petr - 04-14-2023, 08:04 PM
RE: OpenGL examples - by Petr - 04-14-2023, 09:22 PM
RE: OpenGL examples - by Petr - 04-15-2023, 03:08 PM
RE: OpenGL examples - by bplus - 04-15-2023, 05:09 PM
RE: OpenGL examples - by Petr - 04-15-2023, 09:05 PM
RE: OpenGL examples - by Petr - 04-15-2023, 09:27 PM
RE: OpenGL examples - by bplus - 04-15-2023, 10:01 PM
RE: OpenGL examples - by Petr - 04-16-2023, 05:40 AM
RE: OpenGL examples - by bplus - 04-16-2023, 02:22 PM
RE: OpenGL examples - by Petr - 04-17-2023, 06:46 PM
RE: OpenGL examples - by MasterGy - 04-19-2023, 02:43 PM
RE: OpenGL examples - by Petr - 04-19-2023, 02:49 PM
RE: OpenGL examples - by MasterGy - 04-26-2023, 10:12 AM
RE: OpenGL examples - by Petr - 04-26-2023, 02:11 PM



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