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Atari Tempest, anyone?
#2
(03-29-2023, 11:55 PM)madscijr Wrote: Has anyone ever attempted this in QB64PE, QB64, or even QB? 

Here's a fascinating article on the making of one of the coolest games ever:

https://arcadeblogger.com/2018/01/19/ata...sterpiece/

I may give it a go at some point. The vector engine I created for WideScreen Asteroids could probably be modified to handle the wire frame graphics used in Tempest. The most difficult part in my opinion would be implementing the movement of the player's ship. Tempest used a spinner wheel for user input to rotate the ship around the playing field. I envision that mouse left/right movement with some sort of acceleration would need to be used to approximate the spinner wheel's input.
There are two ways to write error-free programs; only the third one works.
QB64 Tutorial
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Messages In This Thread
Atari Tempest, anyone? - by madscijr - 03-29-2023, 11:55 PM
RE: Atari Tempest, anyone? - by TerryRitchie - 03-31-2023, 02:42 PM
RE: Atari Tempest, anyone? - by madscijr - 03-31-2023, 07:10 PM
RE: Atari Tempest, anyone? - by madscijr - 04-04-2023, 06:12 PM
RE: Atari Tempest, anyone? - by TerryRitchie - 04-04-2023, 07:42 PM
RE: Atari Tempest, anyone? - by madscijr - 04-04-2023, 09:08 PM



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