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100 prisoners' problem
#7
The reference I gave at the bottom of my code comment section gave a nice explanation why that strategy works. Apparently in randomized serial numbers list there are pools of non intersecting groups, just need a randomized list that pools no more than 50 in a chain (where the word 'chainway' came from in thatQB64 RC code).

Might be interesting to look at a successful random pooling of a list and see/predict the outcome of the run. It shouldn't matter who goes first nor the order of prisoners following the strategy, their fate was written in the shuffle of numbers.
  724  855  599  923  575  468  400  206  147  564  878  823  652  556 bxor cross forever
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Messages In This Thread
100 prisoners' problem - by TempodiBasic - 04-15-2023, 10:44 AM
RE: 100 prisoners' problem - by bplus - 04-15-2023, 02:18 PM
RE: 100 prisoners' problem - by SMcNeill - 04-15-2023, 02:31 PM
RE: 100 prisoners' problem - by TempodiBasic - 04-16-2023, 11:04 AM
RE: 100 prisoners' problem - by SMcNeill - 04-16-2023, 02:41 PM
RE: 100 prisoners' problem - by bplus - 04-15-2023, 05:41 PM
RE: 100 prisoners' problem - by SMcNeill - 04-15-2023, 07:08 PM
RE: 100 prisoners' problem - by bplus - 04-16-2023, 02:32 PM
RE: 100 prisoners' problem - by SMcNeill - 04-16-2023, 03:25 PM
RE: 100 prisoners' problem - by bplus - 04-17-2023, 07:30 PM

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