04-29-2023, 10:36 PM
(04-29-2023, 10:23 PM)madscijr Wrote: Is QB64PE able to check how much graphics RAM is available?
I've no idea - you'd need to check the source or ask someone familiar with it
(04-29-2023, 10:23 PM)madscijr Wrote: How might we determine how much is needed?
You could calculate it or you could simply check for failure to allocate - I'm assuming the handle from _COPYSPRITE to mode 33 will be zero or similar if it's unable to copy to hardware. That's just an assumption though.
(04-29-2023, 10:23 PM)madscijr Wrote: A project for another day.
If I do anything else to Scramble, first it'll be editing in the hi-res landscape tiles.
Also, before the rockets launch, they appear to be hovering above the ground, so that needs some tweaking. And higher res player bullets. And a Super Cobra mod?
So many details, so little time!
Have fun!
RokCoder - dabbling in QB64pe for fun