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Testing QBJS tags
#1
[qbjs]'Option _Explicit
'_Title "Tessellation 4" ' b+ 2023-05-19
' Inspired by Charlie's BAM example
' https(colon)//qb64phoenix.com/forum/showthread.php?tid=1646&pid=15772#pid15772

' b+ 2023-05-09 - Tiling with a pattern
' Tessellation 2 will try color filled with more background black.
' Tessellation 3 Charlie mentions a mirror image for interesting tessellating,
' lets try mirroring both x and y axis.
'
' Tessellation 4
'  Use b key to toggle between
'      1. 3 color tessellation
'      2. 4 color tessellation
'  and use c key to toggle between
'      1. a random set of colors
'      2. contrast (a red, a green, a blue and 4th is white)
'
'DefLng A-Z
Randomize Timer
Screen _NewImage(800, 600, 32) ' full rgb range here
_ScreenMove 250, 50
Dim Shared Pix '  Pix is number of pixels to Tile side
Dim Shared Scale ' Change a pixel to a bigger square block for not so subtle patterns
Dim Shared Tile '  Handle that stores Tile Image in memory to call up with _PutImage
Dim Shared B '    Toggle color mode from 3 to 4 and back
Dim Shared C '    Toggle Contrast set and Random set of colors
ReDim Shared Pal(1 To 4) As _Unsigned Long ' palette to hold 3 or 4 colors
Dim K$, t$
Do
    K$ = InKey$
    If K$ = "b" Then B = 1 - B '        toggle coloring mode on a b keypress
    If K$ = "c" Then C = 1 - C '        toggle coloring mode on a b keypress

    ' update the title according current b and c toggles
    If B Then t$ = "4" Else t$ = "3"
    If C Then t$ = t$ + " Contrasted Colors" Else t$ = t$ + " Random Colors"
    _Title t$ + ">>> use b to toggle 3|4 colors, c to toggle random|contrast, any other for next screen"

    MakePalette '                      3 or 4 random colors according to b
    MakeTile '                          create a new random tiling pattern
    Tessellate '                        tile the screen with it
    _PrintString (740, 580), "ZZZ..." ' Show user we are sleeping awaiting a key press
    Sleep
Loop Until _KeyDown(27) ' quit when detect escape key on sleep

Sub MakePalette
    Dim As Long n, i
    If B Then n = 4 Else n = 3
    ReDim Pal(1 To n) As _Unsigned Long
    For i = 1 To n
        If C Then
            If B Then
                If i = 4 Then Pal(i) = C3~&(999) Else Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
            Else
                Pal(i) = C3~&(10 ^ (i - 1) * Int(Rnd * 10))
            End If
        Else
            Pal(i) = C3~&(Int(Rnd * 1000))
        End If
    Next
End Sub

Sub MakeTile ' make a random tile to Tesselate according to B Mode coloring
    Pix = Int(Rnd * 9) + 4 '          sets tile size pix X pix or a 4X4 to 12X12 Tile coloring
    Scale = Int(Rnd * 6) + 4 '        to change pixels to square blocks
    If Tile Then _FreeImage Tile '    throw old image away
    Tile = _NewImage(2 * Scale * Pix - 1, 2 * Scale * Pix - 1) '  make new one
    _Dest Tile '                      draw in the memory area Tile not on screen
    Dim As Long y, x, q
    For y = 0 To Scale * Pix Step Scale
        For x = 0 To Scale * Pix Step Scale
            If B Then q = Int(Rnd * 4) + 1 Else q = Int(Rnd * 3) + 1
            Line (x, y)-Step(Scale, Scale), Pal(q), BF ' this should be integer since Tile is
            Line (2 * Scale * Pix - x - 1, y)-Step(Scale, Scale), Pal(q), BF
            Line (x, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(q), BF
            Line (2 * Scale * Pix - x - 1, 2 * Scale * Pix - y - 1)-Step(Scale, Scale), Pal(q), BF
        Next
    Next
    _Dest 0
End Sub

Sub Tessellate ' just covering the screen with our Tile
    Dim As Long y, x
    For y = 0 To _Height Step 2 * Scale * Pix
        For x = 0 To _Width Step 2 * Scale * Pix
            _PutImage (x, y)-Step(2 * Scale * Pix, 2 * Scale * Pix), Tile, 0
        Next
    Next
End Sub

Function C3~& (n) ' New (even less typing!) New Color System 1000 colors with up to 3 digits
    Dim s3$, r As Long, g As Long, b As Long
    s3$ = Right$("000" + LTrim$(Str$(n)), 3)
    r = Val(Mid$(s3$, 1, 1))
    If r Then r = 28 * r + 3
    g = Val(Mid$(s3$, 2, 1))
    If g Then g = 28 * g + 3
    b = Val(Mid$(s3$, 3, 1))
    If b Then b = 28 * b + 3
    C3~& = _RGB32(r, g, b)
End Function[/qbjs]

So what am I doing wrong?
b = b + ...
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Messages In This Thread
Testing QBJS tags - by bplus - 06-05-2023, 06:21 PM
RE: Testing QBJS tags - by grymmjack - 06-05-2023, 07:05 PM
RE: Testing QBJS tags - by bplus - 06-05-2023, 07:35 PM
RE: Testing QBJS tags - by dbox - 06-05-2023, 07:54 PM
RE: Testing QBJS tags - by dbox - 06-05-2023, 07:57 PM
RE: Testing QBJS tags - by bplus - 06-05-2023, 08:00 PM
RE: Testing QBJS tags - by dbox - 06-05-2023, 08:18 PM
RE: Testing QBJS tags - by mnrvovrfc - 06-05-2023, 08:24 PM
RE: Testing QBJS tags - by dbox - 06-05-2023, 08:42 PM
RE: Testing QBJS tags - by bplus - 06-06-2023, 01:03 AM
RE: Testing QBJS tags - by vince - 06-07-2023, 02:32 AM



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