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Sayu Board Game
#7
(06-09-2023, 05:09 PM)Donald Foster Wrote:
(06-09-2023, 04:27 PM)bplus Wrote:
(06-09-2023, 03:05 AM)a740g Wrote: Nicely done. I had to see the video and the PDF to understand the game.

Probably you can do an AI player for this next.
+1 I've been saying this all along with Donald's board games.

If just 20% of them had AI, theyd be a really great hit!  Multi-player board games might work on Internet?

@Donald Foster Allot of AI is about analysing "the state of a board" and assigning a numerical score. Then for AI it would try all possible moves and see which came back with highest score. Before that would be a subroutine that sees a player has won. Try it on Tic Tac Toe or Connect 4.

Thanks for the advice bplus. I guess when it comes to A.I., I've been nervous about getting my feet wet. Maybe, I should just dive in and see what happens. 

Also, I have been wanting to make multiplayer games for a long time, but don't have enough knowledge. This goes all the way back to the TRS-80 Model III / Model 4 days when I first started making games. I knew about using a null modem to connect 2 computers together. But, I hadn't learned network programming and still don't. It would have been great back then when I made my Battleship and Stratego board games. There are a lot of games, including card games, that keeps components consealed from other players. Even an internet or WIFI game would be great to learn. Another good iea is using 1 computer with dual monitors and dual mouse. Again, I have no knowledge on writing code using dual monitors. Maybe there is or someone could make good tutorial on these topics.
Yeah the road in the woods diverges, 
1 way is multi-player on Internet, I can't help with that but there are people here who can, @SMcNeill I am pretty sure or @a740g seems pretty good in tech dept or @grymmjack but we have him pretty busy already ;-))

I might help with AI and recursion (my favorite trick! it's so cool when it works!) but you will have to figure your own way to assigning score to any given "board state" for any given game.

I will look up my Connect 4 thingy with AI doesn't play a perfect game but will be pretty good frustrator ;-))

Oh yeah my Battleship had a different kind of AI that randomly shoots with a plan! It too will give a good run for your money.
See Terry's Game Tutorial for copy, I assume source code is available.
b = b + ...
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Messages In This Thread
Sayu Board Game - by Donald Foster - 06-08-2023, 08:32 PM
RE: Sayu Board Game - by a740g - 06-09-2023, 03:05 AM
RE: Sayu Board Game - by Donald Foster - 06-09-2023, 04:14 PM
RE: Sayu Board Game - by bplus - 06-09-2023, 04:27 PM
RE: Sayu Board Game - by TerryRitchie - 06-09-2023, 05:05 PM
RE: Sayu Board Game - by Donald Foster - 06-09-2023, 05:09 PM
RE: Sayu Board Game - by bplus - 06-09-2023, 05:40 PM
RE: Sayu Board Game - by TerryRitchie - 06-09-2023, 06:16 PM
RE: Sayu Board Game - by Kernelpanic - 06-09-2023, 07:50 PM
RE: Sayu Board Game - by a740g - 06-10-2023, 12:28 PM
RE: Sayu Board Game - by TerryRitchie - 06-10-2023, 05:52 PM
RE: Sayu Board Game - by bplus - 06-10-2023, 06:06 PM
RE: Sayu Board Game - by TerryRitchie - 06-10-2023, 06:23 PM
RE: Sayu Board Game - by bplus - 06-10-2023, 06:30 PM
RE: Sayu Board Game - by TerryRitchie - 06-10-2023, 06:35 PM
RE: Sayu Board Game - by grymmjack - 06-10-2023, 06:08 PM
RE: Sayu Board Game - by bplus - 06-10-2023, 06:43 PM
RE: Sayu Board Game - by SMcNeill - 06-10-2023, 06:45 PM
RE: Sayu Board Game - by grymmjack - 06-10-2023, 09:12 PM



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