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2D Physics Engine Help
#6
I'm mechatronic3000.

I have been working on my physics engine (its 100% written in QB64) to make it more generalized and refactoring large portions of it to be easier to use. Its far from being feature complete.
  • It currently has only two primitives, rectangles and circles. Concave objects are not supported yet.
  • It has joints and you chain them together.

I've attached a simple example program.

Forgive my poor example, It was the only one I had to test the latest version of the refactor.

I'm using OpenGL in this example, but it can easily use native QB64 commands if you wish.

If you guys want I can post more about it.



[Image: screenshot.jpg]


Attached Files
.7z   fzxExample.7z (Size: 40.78 MB / Downloads: 38)
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Messages In This Thread
2D Physics Engine Help - by TerryRitchie - 06-12-2023, 03:16 PM
RE: 2D Physics Engine Help - by a740g - 06-12-2023, 03:35 PM
RE: 2D Physics Engine Help - by madscijr - 06-12-2023, 04:11 PM
RE: 2D Physics Engine Help - by Ultraman - 06-12-2023, 04:30 PM
RE: 2D Physics Engine Help - by a740g - 06-12-2023, 05:22 PM
RE: 2D Physics Engine Help - by justsomeguy - 06-12-2023, 09:34 PM
RE: 2D Physics Engine Help - by justsomeguy - 06-12-2023, 09:36 PM
RE: 2D Physics Engine Help - by TerryRitchie - 06-16-2023, 02:25 PM
RE: 2D Physics Engine Help - by Kernelpanic - 06-12-2023, 11:11 PM
RE: 2D Physics Engine Help - by Sprezzo - 06-13-2023, 02:13 AM
RE: 2D Physics Engine Help - by justsomeguy - 06-15-2023, 03:43 AM
RE: 2D Physics Engine Help - by TerryRitchie - 06-15-2023, 05:08 AM



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