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Ken's Artillery 2
#19
Thanks your help B+, I tried to add what you said but made a complete mess so I'm just going to stick with the code I had yesterday posted here. It's OK that the angle and velocity go back to the original amount every time. But you were right, the original code from a few years ago was very messy and it just gets me confused the more I dig into it. It's not that I don't understand what you say, because I do, but adding the right variables in the right places and the code in the right places just doesn't work for me this time with this old code. I appreciate the help though. I still think it's good how it was.
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Messages In This Thread
Ken's Artillery 2 - by SierraKen - 04-30-2022, 11:46 PM
RE: Ken's Artillery 2 - by bplus - 05-01-2022, 12:04 AM
RE: Ken's Artillery 2 - by SierraKen - 05-01-2022, 01:41 AM
RE: Ken's Artillery 2 - by bplus - 05-01-2022, 02:30 AM
RE: Ken's Artillery 2 - by OldMoses - 05-01-2022, 03:12 AM
RE: Ken's Artillery 2 - by Dav - 05-01-2022, 03:31 AM
RE: Ken's Artillery 2 - by johnno56 - 05-01-2022, 09:27 AM
RE: Ken's Artillery 2 - by SierraKen - 05-01-2022, 03:48 PM
RE: Ken's Artillery 2 - by SierraKen - 05-01-2022, 03:51 PM
RE: Ken's Artillery 2 - by SierraKen - 05-01-2022, 04:34 PM
RE: Ken's Artillery 2 - by SierraKen - 05-02-2022, 07:16 PM
RE: Ken's Artillery 2 - by SierraKen - 05-04-2022, 01:28 AM
RE: Ken's Artillery 2 - by bplus - 05-04-2022, 01:38 AM
RE: Ken's Artillery 2 - by SierraKen - 05-04-2022, 02:51 AM
RE: Ken's Artillery 2 - by Coolman - 05-04-2022, 10:52 AM
RE: Ken's Artillery 2 - by SierraKen - 05-04-2022, 06:42 PM
RE: Ken's Artillery 2 - by OldMoses - 05-04-2022, 12:12 PM
RE: Ken's Artillery 2 - by bplus - 05-04-2022, 08:26 PM
RE: Ken's Artillery 2 - by SierraKen - 05-05-2022, 12:22 AM
RE: Ken's Artillery 2 - by SierraKen - 05-05-2022, 09:33 PM
RE: Ken's Artillery 2 - by SierraKen - 05-05-2022, 09:53 PM



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