OK I have "Terryfied" enRitchied the code.
Update: I suppose I should refrain from word play with newbies but I wanted to honor Terry Ritchie's work and very notable commenting of code in a humorous way. Terry has been building a great beginner resource here:
https://www.qb64tutorial.com/games
BTW you can click the mouse more than once, in fact you can turn the mouse and missile into a heat seeker and curve around back if you over shoot, pretty cool!
Look at the nice clean edges I had in the IDE, can't repeat in any code tag??? wait now old code tag looks good and it pastes correctly aligned back in IDE yea!
Update: I suppose I should refrain from word play with newbies but I wanted to honor Terry Ritchie's work and very notable commenting of code in a humorous way. Terry has been building a great beginner resource here:
https://www.qb64tutorial.com/games
Code: (Select All)
Option _Explicit ' Get into this habit and save yourself grief from Typos
_Title "Missile Command Terryfied" ' another b+ mod 2023-06-23
' I probably picked up this game at the JB forum some years ago.
' Get Constants, Shared Variables and Arrays() declared. These Will Start with Capital Letters.
' Get Main module variables and arrays declared with starting lower case letters for local.
' This is what Option _Explicit helps, by forcing us to at least declare these before use.
' While declaring, telling QB64 the Type we want to use, we can also give brief description.
Const ScreenWidth = 800, ScreenHeight = 600 ' for our custom screen dimensions
Dim As Integer bombX, bombY ' incoming bomb screen position to shoot down
Dim As Single bombDX, bombDY ' DX and DY mean change in X position and Y position
Dim As Integer missileX, missileY ' missile position
Dim As Single missileDX, missileDY ' change X and Y of Missile position
Dim As Integer hits, misses ' score hits and misses
Dim As Integer mouseDistanceX, mouseDistanceY ' for calculations of missile DX, DY direction
Dim As Single distance ' ditto
Dim As Integer radius ' drawing hits with target like circles
Dim As Integer boolean ' to shorten the code line with a bunch of OR tests
Screen _NewImage(ScreenWidth, ScreenHeight, 32) ' sets up a graphics screen with custom dimensions
' the 32 is for _RGB32(red, green, blue, alpha) coloring.
'
_ScreenMove 250, 60 ' this centers screen in my laptop, you may need different numbers
InitializeForRound: ' reset game and start a round with a bomb falling
Cls
bombX = Rnd * ScreenWidth ' starts bomb somewhere across the screen
bombY = 0 ' starts bomb at top of screen
bombDX = Rnd * 6 - 3 ' pick rnd dx = change in x between -3 and 3
bombDY = Rnd * 3 + 3 ' pick rnd dy = change in y between 3 and 6, > 0 for falling
missileX = ScreenWidth / 2 ' missile base at middle across screen
missileY = ScreenHeight - 4 ' missile launch point at missile base is nearly at bottom of screen
missileDX = 0 ' missile is not moving awaiting mouse click for direction
missileDY = 0 ' ditto
distance = 0 ' distance of mouse click to missile base
Do
'what's the score?
_Title "Click mouse to intersect incoming Hits:" + Str$(hits) + ", misses:" + Str$(misses)
_PrintString (400, 594), "^" ' draw missle base = launch point
While _MouseInput: Wend ' poll mouse to get update
If _MouseButton(1) Then ' the mouse was clicked calc the angle from missile base
mouseDistanceX = _MouseX - missileX
mouseDistanceY = _MouseY - missileY
distance = (mouseDistanceX ^ 2 + mouseDistanceY ^ 2) ^ .5
missileDX = 5 * mouseDistanceX / distance
missileDY = 5 * mouseDistanceY / distance
End If
missileX = missileX + missileDX ' update missile position
missileY = missileY + missileDY ' ditto
bombX = bombX + bombDX ' update bomb position
bombY = bombY + bombDY ' ditto
' I am about to use a boolean variable to shorten a very long IF code line
' boolean is either 0 or -1 when next 2 statements are execued
' -1/0 or True/False is everything still in screen?
boolean = missileX < 0 Or missileY < 0 Or bombX < 0 Or bombY < 0
boolean = boolean Or missileX > ScreenWidth Or bombX > ScreenWidth Or bombY > ScreenHeight
If boolean Then ' done with this boolean
' reuse boolean to shorten another long code line checking if bomb and missile in screen
boolean = bombY > ScreenHeight Or missileX < 0 Or missileY < 0 Or missileX > ScreenWidth
If boolean Then misses = misses + 1
GoTo InitializeForRound
End If
' if the distance between missle and bomb < 20 pixels then the missile got the bomb, a hit
If ((missileX - bombX) ^ 2 + (missileY - bombY) ^ 2) ^ .5 < 20 Then ' show a strike as target
For radius = 1 To 20 Step 4 ' draw concetric circles to show strike
Circle ((missileX + bombX) / 2, (missileY + bombY) / 2), radius
_Limit 60
Next
hits = hits + 1 ' add hit to hits score
GoTo InitializeForRound
Else
PSet (missileX, missileY), &HFFFFFF00 ' draw your missle yellow
PSet (bombX, bombY), &HFF0000FF ' draw bomb blue
End If
_Limit 20
LoopBTW you can click the mouse more than once, in fact you can turn the mouse and missile into a heat seeker and curve around back if you over shoot, pretty cool!
Look at the nice clean edges I had in the IDE, can't repeat in any code tag??? wait now old code tag looks good and it pastes correctly aligned back in IDE yea!
724 855 599 923 575 468 400 206 147 564 878 823 652 556 bxor cross forever

