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Improved my small Gradient Ball drawing SUB
#16
(07-12-2023, 02:21 PM)Dav Wrote: _HYPOT huh?  Neat.  I shouldn't have stopped reading the keyword of the day thread. Rolleyes 

- Dav

Hi from ZXDunny at another forum that Charlie has inspired, this is a ball shader:
Code: (Select All)

' Ball shader
' by ZXDunny 2023

sw = 800
sh = 480
Screen _NewImage(sw, sh, 32) ' SpecBAS uses this as its default window size

xc = sw / 2
yc = sh / 2
r = 100
amb = 0.0125
k = 3
mxp = (1 - amb) * 255
r2 = r * r

Do
    While _MouseInput: Wend
    lx = xc - _MouseX
    ly = yc - _MouseY
    lz = -75

    Cls
    l = Sqr(lx * lx + ly * ly + lz * lz)
    nlx = lx / l
    nly = ly / l
    nlz = lz / l

    For x = -r To r
        x2 = x * x
        For y = -r To r
            y2 = y * y
            If x2 + y2 <= r2 Then
                v2 = Sqr(r2 - x2 - y2)
                l = Sqr(x2 + y2 + v2 * v2)
                v0 = x / l
                v1 = y / l
                v2 = v2 / l
                d = nlx * v0 + nly * v1 + nlz * v2

                'i = mxp * (iff(d < 0, -d ^ k, 0) + amb)
                If d < 0 Then i = mxp * (-d ^ k) + amp Else i = amp
                PSet (x + xc, y + yc), _RGB32(Int(i), Int(i), Int(i))
            End If
        Next y
    Next x
    _Display
Loop

The mouse is light source, so move it around...

More things to play with!!!
  724  855  599  923  575  468  400  206  147  564  878  823  652  556 bxor cross forever
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Messages In This Thread
RE: Improved my small Gradient Ball drawing SUB - by bplus - 07-12-2023, 02:36 PM

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