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raylib-64
#6
I've been researching a method of doing modern graphics in QB64, and finally stumbled upon raylib and it seems that you already have done a huge amount of work on this project.

Are you still actively working on this? I would like to help.

Incidentally, I saw that you you have physac on the TODO list. Since, I have working on my own physics engine, I looked over the code base for it. Its basically the same code I ported over to QB64, but lacks joint functionality. Physac is likely much faster since it is in C and uses threads.
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Messages In This Thread
raylib-64 - by a740g - 06-23-2023, 02:02 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:20 PM
RE: raylib-64 - by a740g - 06-23-2023, 02:46 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:54 PM
RE: raylib-64 - by TerryRitchie - 06-23-2023, 02:46 PM
RE: raylib-64 - by justsomeguy - 07-22-2023, 05:19 AM
RE: raylib-64 - by a740g - 07-22-2023, 07:21 AM
RE: raylib-64 - by justsomeguy - 07-22-2023, 08:33 PM
RE: raylib-64 - by a740g - 07-22-2023, 11:31 PM
RE: raylib-64 - by justsomeguy - 07-23-2023, 02:07 AM
RE: raylib-64 - by a740g - 07-26-2023, 10:51 PM
RE: raylib-64 - by justsomeguy - 02-08-2024, 11:43 PM
RE: raylib-64 - by a740g - 02-12-2024, 02:00 AM
RE: raylib-64 - by a740g - 04-01-2024, 10:15 PM
RE: raylib-64 - by TerryRitchie - 05-30-2024, 07:48 PM
RE: raylib-64 - by a740g - 05-31-2024, 03:55 PM
RE: raylib-64 - by a740g - 06-09-2024, 09:31 PM
RE: raylib-64 - by TerryRitchie - 06-10-2024, 07:41 PM



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