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raylib-64
#10
Quote:I was quickly able to overwhelm my system, but I guess that is expected. physac also behaves the same way.
So, do you have an estimate of how many objects you created before it started killing the frame rate? On my laptop I was able to keep 60 FPS up to about 90-100. QB64 default renderer I would get about 80 before the the FPS drop.

I think I might try my hand at the shader demo. If it works I'll PR it.
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Messages In This Thread
raylib-64 - by a740g - 06-23-2023, 02:02 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:20 PM
RE: raylib-64 - by a740g - 06-23-2023, 02:46 PM
RE: raylib-64 - by bplus - 06-23-2023, 02:54 PM
RE: raylib-64 - by TerryRitchie - 06-23-2023, 02:46 PM
RE: raylib-64 - by justsomeguy - 07-22-2023, 05:19 AM
RE: raylib-64 - by a740g - 07-22-2023, 07:21 AM
RE: raylib-64 - by justsomeguy - 07-22-2023, 08:33 PM
RE: raylib-64 - by a740g - 07-22-2023, 11:31 PM
RE: raylib-64 - by justsomeguy - 07-23-2023, 02:07 AM
RE: raylib-64 - by a740g - 07-26-2023, 10:51 PM
RE: raylib-64 - by justsomeguy - 02-08-2024, 11:43 PM
RE: raylib-64 - by a740g - 02-12-2024, 02:00 AM
RE: raylib-64 - by a740g - 04-01-2024, 10:15 PM
RE: raylib-64 - by TerryRitchie - 05-30-2024, 07:48 PM
RE: raylib-64 - by a740g - 05-31-2024, 03:55 PM
RE: raylib-64 - by a740g - 06-09-2024, 09:31 PM
RE: raylib-64 - by TerryRitchie - 06-10-2024, 07:41 PM



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