08-08-2023, 05:10 PM
(08-08-2023, 12:12 AM)grymmjack Wrote:The current lesson count is at 21. I'm currently exploring 2D physics for a lesson I would like to do on the topic. Any suggestions for further lessons are welcome. Is there anything in particular you would like to see added?(08-07-2023, 03:29 PM)TerryRitchie Wrote:Awesome thank you. Your code is easy to understand and follow. I never finished studying the tutorials you made. Now I know I should. Also, have you done any more?(08-07-2023, 02:32 PM)grymmjack Wrote: Your version of quick and dirty is of great quality! Is it OK to use this in our own projects?Thank you. Any and all code I post is freely available to everyone to modify and use for their needs. Hack away
This is an awesome example, thank you for sharing it!
Screenshot for others:
Thanks @TerryRitchie !
JustSomeGuy has done an awesome job of creating a 2D physics engine for QB64. The lesson (or lessons) on 2D physics will more than likely consist of examples on how to incorporate his engine in games with explanations of the physics math going on behind the scenes. I tried to write my own rudimentary 2D physics engine to use for the lessons but quickly got lost in the math and implementation of it. For the most part I understand the math behind the individual concepts but piecing it all together into a cohesive engine is a monumental task.
JustSomeGuy is working on the documentation for his engine that will help me greatly in understanding how to incorporate it into games. Once I've explored these docs and have a firm grasp on using his engine I'll add the 2D physics lessons.