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Space Orbs. Small screen saver.
#13
Last version probably.  Orbs now each have twirling plasma colors, and I add a space portal that randomly opens and closes in the center of the screen now and then.  It may be too distracting, but I like the colors better than the other versions.  Not running in qbjs yet, so here's the qb64 code box...

- Dav

Code: (Select All)

'=============
'SpaceOrbs3.bas
'=============
'Screesaver of Orbs pulsating in space
'Coded by Dav for QB64-PE, AUGUST/2023

'v3 - Gave orbs a more of a twirling plasma color effect.
'   - Added space portal that randomly opens/closes, now and then.

RANDOMIZE TIMER

SCREEN _NEWIMAGE(1000, 640, 32)


'=== orb settings

orbs = 60 'number of orbs on screen
OrbSizeMin = 5 'smallest size an orb can get
OrbSizeMax = 60 'largest size an orb can get

DIM OrbX(orbs), OrbY(orbs), OrbSize(orbs), OrbGrowth(orbs), OrbDir(orbs)


'=== generate some random orb values

FOR i = 1 TO orbs
    OrbX(i) = RND * _WIDTH 'x pos
    OrbY(i) = RND * _HEIGHT 'y pos
    OrbSize(i) = OrbSizeMin + (RND * (OrbSizeMax - OrbSizeMin)) 'orb size
    OrbGrowth(i) = INT(RND * 2) 'way orb is changing, 0=shrinking, 1=growing
    OrbDir(i) = INT(RND * 4) 'random direction orb can drift (4 different ways)
NEXT


'=== make a space background image

FOR i = 1 TO 100000
    PSET (RND * _WIDTH, RND * _HEIGHT), _RGBA(0, 0, RND * 255, RND * 225)
NEXT
FOR i = 1 TO 1000
    x = RND * _WIDTH: y = RND * _HEIGHT
    LINE (x, y)-(x + RND * 3, y + RND * 3), _RGBA(192, 192, 255, RND * 175), BF
NEXT


'=== grab screen image for repeated use

back& = _COPYIMAGE(_DISPLAY)

BackX = 0


DO

    '=== scroll starry background first

    _PUTIMAGE (BackX, 0)-(BackX + _WIDTH, _HEIGHT), back&
    _PUTIMAGE (BackX - _WIDTH, 0)-(BackX, _HEIGHT), back&
    BackX = BackX + 4: IF BackX >= _WIDTH THEN BackX = 0

    '=== do the space portal

    IF INT(RND * 80) = 1 THEN portal = 1 'randomly turn portal on

    IF portal = 1 THEN
        v = RND * 50 + 10
        FOR t = 1 TO (_WIDTH / 2)
            x1 = (COS(t) * z) + (_WIDTH / 2)
            y1 = (SIN(t) * z) + (_HEIGHT / 2)
            LINE (x1, y1)-(x1 + (z / v), y1 + (z / v)), _RGBA(r, g, b, 25 + RND * 50), BF
            CIRCLE (x1, y1), z / 30, _RGBA(r, g, b, 25 + RND * 50)
            IF INT(RND * 2) = 0 THEN z = z - 2 ELSE z = z + 2
            IF z > (_WIDTH / 2) OR z < -(_WIDTH / 2) THEN z = 1
            r = r + 1: IF r > 255 THEN r = RND * 255
            g = g + 1: IF g > 255 THEN g = RND * 255
            b = b + 1: IF b > 255 THEN b = RND * 255
        NEXT
        IF INT(RND * 50) = 1 THEN portal = 0 'randomly turn portal off
    END IF


    '=== draw moving plasma curtain next

    t = TIMER
    FOR x = 0 TO _WIDTH STEP 3
        FOR y = 0 TO _HEIGHT STEP 3
            b = SIN(x / (_WIDTH / 2) + t + y / (_HEIGHT / 2))
            b = b * (SIN(1.1 * t) * (_HEIGHT / 2) - y + (_HEIGHT / 2))
            LINE (x, y)-STEP(2, 2), _RGBA(b / 3, 0, b, 50), BF
        NEXT: t = t + .085
    NEXT


    '=== now process all the orbs

    FOR i = 1 TO orbs

        '=== draw orb on screen
        FOR y2 = OrbY(i) - OrbSize(i) TO OrbY(i) + OrbSize(i) STEP 3
            FOR x2 = OrbX(i) - OrbSize(i) TO OrbX(i) + OrbSize(i) STEP 3
                'make gradient plasma color
                IF SQR((x2 - OrbX(i)) ^ 2 + (y2 - OrbY(i)) ^ 2) <= OrbSize(i) THEN
                    clr = (OrbSize(i) - (SQR((x2 - OrbX(i)) * (x2 - OrbX(i)) + (y2 - OrbY(i)) * (y2 - OrbY(i))))) / OrbSize(i)
                    r = (SIN(x2 / (OrbSize(i) / 4)) + SIN(y2 / OrbSize(i) / 2)) * 128 + 128
                    g = (SIN(x2 / (OrbSize(i) / 6)) + COS(y2 / (OrbSize(i) / 4))) * 128 + 128
                    b = (COS(x2 / (OrbSize(i) / 4)) + SIN(y2 / (OrbSize(i) / 6))) * 128 + 128
                    LINE (x2, y2)-STEP(2, 2), _RGBA(clr * r, clr * g, clr * b, 20 + RND * 25), BF
                END IF
            NEXT
        NEXT

        '=== change orb values

        'if orb is shrinking, subtract from size, else add to it
        IF OrbGrowth(i) = 0 THEN OrbSize(i) = OrbSize(i) - 1 ELSE OrbSize(i) = OrbSize(i) + 1
        'if orb reaches maximum size, switch growth value to 0 to start shrinking now
        IF OrbSize(i) >= OrbSizeMax THEN OrbGrowth(i) = 0
        'if orb reaches minimum size, switch growth value to 1 to start growing now
        'and reset x/y pos
        IF OrbSize(i) <= OrbSizeMin THEN
            OrbGrowth(i) = 1
            OrbX(i) = RND * _WIDTH
            OrbY(i) = RND * _HEIGHT
        END IF
        'creates the shakiness. randomly adjust x/y positions by +/-3 each
        IF INT(RND * 2) = 0 THEN OrbX(i) = OrbX(i) + 3 ELSE OrbX(i) = OrbX(i) - 3
        IF INT(RND * 2) = 0 THEN OrbY(i) = OrbY(i) + 3 ELSE OrbY(i) = OrbY(i) - 3

        'drift orb in  1 of 4 directions we generated, and +x,-x,+y,-y to it.
        IF OrbDir(i) = 0 THEN OrbX(i) = OrbX(i) + 2 'drift right
        IF OrbDir(i) = 1 THEN OrbX(i) = OrbX(i) - 2 'drift left
        IF OrbDir(i) = 2 THEN OrbY(i) = OrbY(i) + 2 'drift down
        IF OrbDir(i) = 3 THEN OrbY(i) = OrbY(i) - 2 'drift up

        'below handles if ball goes off screen, let it dissapear completely
        IF OrbX(i) > _WIDTH + OrbSize(i) THEN OrbX(i) = -OrbSize(i)
        IF OrbX(i) < -OrbSize(i) THEN OrbX(i) = _WIDTH + OrbSize(i)
        IF OrbY(i) > _HEIGHT + OrbSize(i) THEN OrbY(i) = -OrbSize(i)
        IF OrbY(i) < -OrbSize(i) THEN OrbY(i) = _HEIGHT + OrbSize(i)

    NEXT

    '== screen blur trick to make it more misty looking

    tmpback& = _COPYIMAGE(_DISPLAY)
    _SETALPHA 50, , tmpback&
    _PUTIMAGE (-1, 0), tmpback&: _PUTIMAGE (1, 0), tmpback&
    _PUTIMAGE (0, -1), tmpback&: _PUTIMAGE (0, 1), tmpback&
    _PUTIMAGE (-1, -1), tmpback&: _PUTIMAGE (1, -1), tmpback&
    _FREEIMAGE tmpback&

    _DISPLAY

    _LIMIT 15

LOOP UNTIL INKEY$ <> ""

Find my programs here in Dav's QB64 Corner
Reply


Messages In This Thread
Space Orbs. Small screen saver. - by Dav - 08-22-2023, 01:54 PM
RE: Space Orbs. Small screen saver. - by mrbcx - 08-22-2023, 03:01 PM
RE: Space Orbs. Small screen saver. - by Dav - 08-22-2023, 04:59 PM
RE: Space Orbs. Small screen saver. - by johnno56 - 08-22-2023, 08:38 PM
RE: Space Orbs. Small screen saver. - by Dav - 08-22-2023, 09:38 PM
RE: Space Orbs. Small screen saver. - by bplus - 08-22-2023, 09:54 PM
RE: Space Orbs. Small screen saver. - by dbox - 08-22-2023, 10:22 PM
RE: Space Orbs. Small screen saver. - by Dav - 08-22-2023, 10:30 PM
RE: Space Orbs. Small screen saver. - by dbox - 08-22-2023, 10:37 PM
RE: Space Orbs. Small screen saver. - by Dav - 08-22-2023, 10:44 PM
RE: Space Orbs. Small screen saver. - by Dav - 08-26-2023, 02:27 AM
RE: Space Orbs. Small screen saver. - by bplus - 08-26-2023, 01:18 PM
RE: Space Orbs. Small screen saver. - by Dav - 08-26-2023, 09:17 PM



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