I added fTri routine and put the 100 polys in a loop:
Jarvis polyFT demo
QBJS tags not working
This won't work in QB64 but is code for above:
Jarvis polyFT demo
QBJS tags not working
This won't work in QB64 but is code for above:
Code: (Select All)
Randomize Timer
screen _newimage(640, 400, 32)
do
cls
For i = 0 to 100
polyFT Rnd * 640, Rnd * 400,rnd*30+30,int(3+rnd*12),int(rnd*360),_rgb32(int(rnd*256),int(rnd*256),int(rnd*256)),_rgb32(int(rnd*256),int(rnd*256),int(rnd*256))
_Limit 200
Next i
_delay 2
loop until _keydown(27)
Sub polyFT (cx As Long, cy As Long, rad As Long, sides As Integer, rang As Long, klr As _Unsigned Long, lineyes As _Unsigned Long)
'draw an equilateral polygon using filled triangle for each segment
'centered at cx,cy to radius rad of sides # of face rotated to angle rang scaled to ww and vv of color klr and lineyes if there is an outline, a value 0 would create no outline
Dim px(sides)
Dim py(sides)
dim pang, ang, p
pang = 360 / sides
ang = 0
For p = 1 To sides
px(p) = cx + (rad * Cos(0.01745329 * (ang + rang)))
py(p) = cy + (rad * Sin(0.01745329 * (ang + rang)))
ang = ang + pang
Next p
For p = 1 To sides - 1
line (cx,cy)-(px(p),py(p)),klr
ftri cx,cy,px(p),py(p),px(p+1),py(p+1),klr
Next p
line (cx,cy)-(px(sides),py(sides)),klr
ftri cx,cy,px(sides),py(sides),px(1),py(1),klr
if lineyes>0 then
for p =1 to sides-1
Line (px(p), py(p))-(px(p + 1), py(p + 1)), lineyes
next
Line (px(sides), py(sides))-(px(1), py(1)), lineyes
end if
End Sub
'Andy Amaya's triangle fill modified for QB64, use if color already set
Sub ftri (xx1, yy1, xx2, yy2, xx3, yy3, c As _Unsigned Long)
Dim x1 As Single, y1 As Single, x2 As Single, y2 As Single, x3 As Single, y3 As Single
Dim slope1 As Single, slope2 As Single, length As Single, x As Single, lastx%, y As Single
Dim slope3 As Single
'make copies before swapping
x1 = xx1: y1 = yy1: x2 = xx2: y2 = yy2: x3 = xx3: y3 = yy3
'triangle coordinates must be ordered: where x1 < x2 < x3
If x2 < x1 Then Swap x1, x2: Swap y1, y2
If x3 < x1 Then Swap x1, x3: Swap y1, y3
If x3 < x2 Then Swap x2, x3: Swap y2, y3
If x1 <> x3 Then slope1 = (y3 - y1) / (x3 - x1)
'draw the first half of the triangle
length = x2 - x1
If length <> 0 Then
slope2 = (y2 - y1) / length
For x = 0 To length
Line (Int(x + x1), Int(x * slope1 + y1))-(Int(x + x1), Int(x * slope2 + y1)), c
lastx% = Int(x + x1)
Next
End If
'draw the second half of the triangle
y = length * slope1 + y1: length = x3 - x2
If length <> 0 Then
slope3 = (y3 - y2) / length
For x = 0 To length
If Int(x + x2) <> lastx% Then
Line (Int(x + x2), Int(x * slope1 + y))-(Int(x + x2), Int(x * slope3 + y2)), c
End If
Next
End If
End Sub
b = b + ...