09-13-2023, 01:15 AM
(09-13-2023, 12:28 AM)NakedApe Wrote: Very cool demo, Terry! What a difference using hardware images. I'm on an M1 Mac Mini and I cranked the sprite total up to 20,000. The program ran fine @ 7 FPS software and ~500 FPS hardware, though the hardware speed jumped back'n'forth from 1000 to 500 constantly.Thanks everyone for the feedback.
This will come in handy for the game I'm working on... Thanks!
NakedApe, you were able to crank the count up to 20,000? Wowsers. I wonder why I can't get much past 8000? I have 32GB of RAM, a 6th gen i7 and a GTX960 video card with 4GB of VRAM. When I try, for example, 8500, the program crashes before a screen in even seen. I just assumed I was using too much video ram creating all those hardware sprites.
Jumping back and forth between 500 and 1000 FPS is because my frame counter is timer based. It's a hack at best. --> 1 / .001 = 1000, 1 / .002 = 500, etc..