09-14-2023, 09:26 PM
I'm working on the hardware acceleration tutorial lesson.
According to the Wiki _DISPLAYORDER has the following default surface order:
_DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
_SOFTWARE - I understand
_HARDWARE - I understand
_GLRENDER - I sort of understand
_HARDWARE1 - What is this?
Where does _HARDWARE1 come into play and how would I utilize it?
Also, the Wiki points out that _DISPLAYORDER can be used as:
_DISPLAYORDER [{_SOFTWARE|_HARDWARE|_HARDWARE1|_GLRENDER}][, ...][, ...][, ...][, ...]
Does this somehow mean that the four surfaces above can be listed and used more than once? If so, how the heck does that work?
According to the Wiki _DISPLAYORDER has the following default surface order:
_DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
_SOFTWARE - I understand
_HARDWARE - I understand
_GLRENDER - I sort of understand
_HARDWARE1 - What is this?
Where does _HARDWARE1 come into play and how would I utilize it?
Also, the Wiki points out that _DISPLAYORDER can be used as:
_DISPLAYORDER [{_SOFTWARE|_HARDWARE|_HARDWARE1|_GLRENDER}][, ...][, ...][, ...][, ...]
Does this somehow mean that the four surfaces above can be listed and used more than once? If so, how the heck does that work?