09-18-2023, 10:33 PM
(09-18-2023, 10:08 PM)Dav Wrote: I'd guess it's all those Pixel(x, y).soft = _NewImage(1, 1, 32) images which aren't freed up? When I add a _FreeImage Pixel(x, y).soft at the end (just before the NEXT x) it doesn't crash.Yep, you're right, how odd. However, I want to keep the software version of the pixel too for the demo I have in mind. Hmm, I'll play around with this.
- Dav