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Balls rain from the top, some bouce then sink away.
#2
A lot faster using Hardware images!

- Dav

Code: (Select All)
'=============
'BALLRAIN2.BAS - v2 uses hardware images for speed
'=============
'Balls rain from the top, some drop, some bounce then sink away.
'For QB64 by Dav, SEP/2023

Screen _NewImage(1000, 600, 32)

balls = 500 'number of balls on screen, 200 is my laptop's comfort zone

Dim ballx(balls), bally(balls), ballxvel(balls), ballyvel(balls), ballsize(balls)
Dim ballred(balls), ballgrn(balls), ballblu(balls)
Dim ballImage&(balls)

'make random ball values
For b = 1 To balls
    ballx(b) = Rnd * (_Width) 'x position
    bally(b) = Rnd * -(_Height) 'y position
    ballxvel(b) = Int(Rnd * 7) 'x speed
    ballyvel(b) = Int(Rnd * 3) 'y speed
    ballsize(b) = Rnd * 35 + 10 'ball size
    ballred(b) = Rnd * 255 'red color
    ballgrn(b) = Rnd * 255 'green color
    ballblu(b) = Rnd * 255 'blue color
Next

'make ball hardware images
For b = 1 To balls
    temp& = _NewImage(ballsize(b) * 2, ballsize(b) * 2, 32)
    _Dest temp&
    'draw gradient ball
    x = _Width(temp&) / 2: y = _Height(temp&) / 2
    For y2 = y - ballsize(b) To y + ballsize(b)
        For x2 = x - ballsize(b) To x + ballsize(b)
            clr = (ballsize(b) - (Sqr((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)))) / ballsize(b)
            If clr > 0 Then PSet (x2, y2), _RGB(clr * ballred(b), clr * ballgrn(b), clr * ballblu(b))
        Next
    Next
    ballImage&(b) = _CopyImage(temp&, 33)
    _FreeImage temp&
Next

_Dest 0

Do
    Cls

    For b = 1 To balls

        If bally(b) < _Height - ballsize(b) Then

            ballx(b) = ballx(b) + ballxvel(b)
            bally(b) = bally(b) + ballyvel(b)

            If ballx(b) < ballsize(b) Or ballx(b) > _Width - ballsize(b) Then
                ballxvel(b) = -ballxvel(b)
            End If

            If bally(b) < ballsize(b) Or bally(b) > _Height - (ballsize(b) * 2) Then
                ballyvel(b) = -ballyvel(b)
            End If

            ballyvel(b) = ballyvel(b) + 3 'gravity value
            'ballxvel(b) = ballxvel(b) + (Rnd * 1.2 - Rnd * 1.2) 'x shake

            _PutImage (ballx(b), bally(b)), ballImage&(b)
        End If
    Next

    'see if balls done
    onscreen = 0
    For b = 1 To balls
        If bally(b) < _Height - ballsize(b) Then onscreen = 1
    Next
    If onscreen = 0 Then Exit Do

    _Display
    _Limit 24

Loop

Find my programs here in Dav's QB64 Corner
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Messages In This Thread
RE: Balls rain from the top, some bouce then sink away. - by Dav - 10-03-2023, 01:57 PM



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