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Playing with dragon curve fractal
#7
One of those fractals looks like Pythagoras Tree! AKA Muscle Man Tree
Code: (Select All)
_Title "BodyTree Rework 2020-08" 'b+ 2020-08-14
'BodyTree recur fill.bas for SmallBASIC [B+=MGA] 2016-06-20
'copied and translated from body tree by PeterMaria
'2016-06-20 even more color mods including using triangle fills
' 2020-08-11 trans to QB64
' 2020-08-14 rework the recursive sub so can flex the body tree

Const xmax = 1200, ymax = 700

Screen _NewImage(xmax, ymax, 32)
_Delay .25
_ScreenMove _Middle


Dim Shared limit, ra
limit = 14
ra = _Pi / -4 '45 degrees is standard angle for roof

'sky
Color 0, _RGB32(40, 100, 180): Cls

'the hill for tree
ax0 = xmax / 2 - ymax / 10
ay0 = ymax - 40
bx0 = xmax / 2 + ymax / 10


For ra = 0 To _Pi / 3.7 Step _Pi / 64
    Cls
    level = 0
    'hill
    For r = xmax / 1.5 To 2 * xmax / 15 Step -10
        EllipseFill xmax / 2, ay0, r, .15 * r, _RGB32(0, r / 5, 0)
        'circle , .1, rgb(0, r / 5, 0) filled
    Next

    'tree
    BodyTree ax0, ay0, bx0, ay0, level
    _Display
    _Limit 5
Next
Sleep

Sub BodyTree (x1, y1, x2, y2, level)
    'dim shared ra = roof angle 0 to PI/4
    L = _Hypot(x2 - x1, y2 - y1)
    pa = _Atan2(y2 - y1, x2 - x1) - _Pi / 2 'perpendicular angle to base line
    x3 = x1 + L * 1 * Cos(pa)
    y3 = y1 + L * 1 * Sin(pa)
    x4 = x2 + L * 1 * Cos(pa)
    y4 = y2 + L * 1 * Sin(pa)
    'build roof to square
    mx = (x3 + x4) / 2
    my = (y3 + y4) / 2
    adj = _Hypot(x3 - mx, y3 - my)
    raise = Tan(ra) * adj
    x5 = mx + raise * Cos(pa)
    y5 = my + raise * Sin(pa)

    'now that we have our drawing points draw our house
    'LINE (x2, y2)-(x1, y1), &HFFFFFFFF 'house base
    'LINE (x1, y1)-(x3, y3), &HFFFFFFFF ' left wall
    'LINE (x3, y3)-(x5, y5), &HFFFFFFFF 'left peak
    'LINE (x5, y5)-(x4, y4), &HFFFFFFFF ' right peak
    'LINE (x4, y4)-(x2, y2), &HFFFFFFFF ' right wall completes house

    k = _RGB32((15 - level) * 8, 64 + level * 8, .25 * (15 - level) * 12, 255 - level * 18)
    'k = &HFFBB8866
    ftri x1, y1, x2, y2, x3, y3, k
    ftri x2, y2, x3, y3, x4, y4, k
    ftri x3, y3, x4, y4, x5, y5, k

    If level < limit Then
        BodyTree x3, y3, x5, y5, level + 1
        BodyTree x5, y5, x4, y4, level + 1
    End If
End Sub


Sub ftri (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
    Dim D As Long
    Static a&
    D = _Dest
    If a& = 0 Then a& = _NewImage(1, 1, 32)
    _Dest a&
    _DontBlend a& '  '<<<< new 2019-12-16 fix
    PSet (0, 0), K
    _Blend a& '<<<< new 2019-12-16 fix
    _Dest D
    _MapTriangle _Seamless(0, 0)-(0, 0)-(0, 0), a& To(x1, y1)-(x2, y2)-(x3, y3)
End Sub

Sub EllipseFill (CX As Integer, CY As Integer, a As Integer, b As Integer, C As _Unsigned Long)
    ' CX = center x coordinate
    ' CY = center y coordinate
    '  a = semimajor axis
    '  b = semiminor axis
    '  C = fill color
    If a = 0 Or b = 0 Then Exit Sub
    Dim h2 As _Integer64
    Dim w2 As _Integer64
    Dim h2w2 As _Integer64
    Dim x As Integer
    Dim y As Integer
    w2 = a * a
    h2 = b * b
    h2w2 = h2 * w2
    Line (CX - a, CY)-(CX + a, CY), C, BF
    Do While y < b
        y = y + 1
        x = Sqr((h2w2 - y * y * w2) \ h2)
        Line (CX - x, CY + y)-(CX + x, CY + y), C, BF
        Line (CX - x, CY - y)-(CX + x, CY - y), C, BF
    Loop
End Sub

Instead of green and brown make it pink or tan and make the "tree" body flex back and forth between two points of the spreading of branches.
b = b + ...
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Messages In This Thread
Playing with dragon curve fractal - by Dav - 10-06-2023, 06:25 PM
RE: Playing with dragon curve fractal - by bplus - 10-06-2023, 08:41 PM
RE: Playing with dragon curve fractal - by Dav - 10-06-2023, 09:08 PM
RE: Playing with dragon curve fractal - by Dav - 10-07-2023, 02:25 AM
RE: Playing with dragon curve fractal - by bplus - 10-07-2023, 12:05 PM
RE: Playing with dragon curve fractal - by Dav - 10-08-2023, 06:21 PM
RE: Playing with dragon curve fractal - by bplus - 10-08-2023, 06:44 PM
RE: Playing with dragon curve fractal - by Dav - 10-08-2023, 07:00 PM
RE: Playing with dragon curve fractal - by Dav - 10-09-2023, 12:23 AM



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