Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ascii ClipDoodle (text screen art)
#8
(10-17-2023, 05:19 PM)bplus Wrote:
Quote:So how come you chose to put these in separate programs? Just curious Smile

The answer is obvious to me, he now has 3 independent programs that can be used in other apps, no need for libraries or copy/paste from a Toolbox of handy sub and function tools.

I started same with a GUI GetPathedFilename Dialog that prints selection to file and Clipboard.

That's one less direntry.h file I have to include in library or app, thats' one section I dont have to debug.

Big savings in time and redundant code is the short answer!

PLUS I can count on title working correctly as opposed to some other dialogues we've seen.

A piece at a time, independent of all other code, is a very clean uncluttered approach.

All of those are excellent points.  I remember when they used to pretend, we'd have more ability to mix and match pieces of software from different vendors on the big OS's and that never really materialized as much as I'd have liked. Almost there... 30-35 years later and we'll stay at almost.
Reply


Messages In This Thread
RE: Ascii ClipDoodle (text screen art) - by bplus - 10-17-2023, 05:19 PM
RE: Ascii ClipDoodle (text screen art) - by James D Jarvis - 10-17-2023, 05:58 PM



Users browsing this thread: 3 Guest(s)