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SVG gradient example 1
#6
(11-16-2023, 09:45 PM)James D Jarvis Wrote:
(11-16-2023, 09:34 PM)bplus Wrote: @James D Jarvis  I guess we have a fan of SVG Smile

Yes. Yes we do. Being able to create vector images in a high-end illustration program and import them is useful. But being able to create such graphics inside a QB64 program itself is fantastic.

Anyone know if there's any decent documentation for the SVG library being used? I've discovered some quirks but nothing bad. I'm not a real SVG guru but I was using them years back for animations and interface elements professionally and am delighted to be able to use them in my QB64 programs.

We are using the NanoSVG library to implement SVG support in QB64-PE. The NanoSVG rasterizer can only render flat filled shapes. Notably, SVG text rendering is absent.
See memononen/nanosvg: Simple stupid SVG parser (github.com)
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Messages In This Thread
SVG gradient example 1 - by James D Jarvis - 11-16-2023, 09:18 PM
RE: SVG gradient example 1 - by bplus - 11-16-2023, 09:34 PM
RE: SVG gradient example 1 - by James D Jarvis - 11-16-2023, 09:45 PM
RE: SVG gradient example 1 - by a740g - 11-17-2023, 05:05 AM
RE: SVG gradient example 1 - by James D Jarvis - 11-17-2023, 12:51 PM
RE: SVG gradient example 1 - by mnrvovrfc - 11-17-2023, 01:08 AM
RE: SVG gradient example 1 - by James D Jarvis - 11-17-2023, 03:49 AM



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