12-21-2023, 04:09 AM
I took my facebook avatar and imported it into Adobe Illustrator, edited the image a little more and then used image trace to convert the original pixels into those polygon groupings. I saved it as an SVG and trimmed out some of the stuff Adobe puts in it's SVG files and then edited all the lines so they could be held in regular strings within a QB64 source file. I was cooking while I was doing this so how long it really took is a mystery to me (maybe 2.5 hours of actual effort).