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SCRAMBLE - A Tile Game Based on the Popular Keychain Puzzle.
#1
SCRAMBLE.BAS by Bob Seguin
[Image: Screenshot-589.png]
Code: (Select All)
'--------------------------------------------
' S C R A M B L E . B A S
' based on a popular keychain puzzle
' Freeware 2001 by Bob Seguin
'--------------------------------------------

_TITLE "SCRAMBLE.BAS by Bob Seguin"

DEFINT A-Z

DIM SHARED TileBOX(1 TO 5000)
DIM SHARED Puzzle(1 TO 6, 1 TO 7)
DIM SHARED Numbers(1 TO 20)
DIM SHARED RowCOL(1 TO 4, 1 TO 5)

DIM SHARED Ticks, Elapsed$
DIM SHARED GameOVER, TimesUP, GameSTARTED, NewGAME

SCREEN 12

DrawSCREEN
GOSUB SetPALETTE

'Initialize game arrays
FOR n = 1 TO 20
    Numbers(n) = n
NEXT n
FOR Row = 2 TO 6
    FOR Col = 2 TO 5
        SetNUM = SetNUM + 1
        Puzzle(Col, Row) = SetNUM
    NEXT Col
NEXT Row

RANDOMIZE TIMER

ON TIMER(1) GOSUB Clock

SetTILES 0
NewGAME = 1

'Game menu
DO
    _LIMIT 30
    MouseSTATUS LB, RB, MouseX, MouseY
    k$ = UCASE$(INKEY$)
    IF k$ = CHR$(27) THEN SYSTEM
    IF k$ = "B" THEN '<--------"BOSS" key
        FOR Colr = 0 TO 15
            OUT &H3C8, Colr
            OUT &H3C9, 0
            OUT &H3C9, 0
            OUT &H3C9, 0
        NEXT Colr
        DO
            k$ = INKEY$
        LOOP UNTIL k$ <> ""
        IF k$ = CHR$(27) THEN SYSTEM
        Colr = 0
        GOSUB SetPALETTE
    END IF

    IF k$ = "P" THEN '<-------------Pause
        StoppedTIME! = TIMER
        a$ = INPUT$(1)
        StartTIME! = TIMER - StoppedTIME! + StartTIME!
    END IF

    SELECT CASE MouseX
        CASE 262 TO 381
            IF Item THEN Menu 1
            PlayGAME
        CASE 545 TO 565
            Menu 0
        CASE ELSE
            IF Item THEN Menu 1
    END SELECT

    IF GameOVER OR TimesUP THEN GOSUB CloseUP

    WAIT &H3DA, 8
    WAIT &H3DA, 8, 8

    ClearMOUSE
LOOP

SYSTEM

'------ SUBROUTINE SECTION ---------

CloseUP:

TIMER OFF
TIMERon = 0

IF TimesUP THEN
    COLOR 13
    LOCATE 20, 58: PRINT "Sorry, time's up!"
    PLAY "MBMST200L16O6gec<gc<gec<gec<gec<gec"
    LOCATE 18, 70: PRINT Elapsed$
ELSE
    COLOR 10
    LOCATE 20, 59: PRINT "Congratulations!"
    PLAY "MBMST120O1L16ceg>ceg>ceg>L32cgcgcgcg"
    LOCATE 18, 70: PRINT Elapsed$
END IF

Ticks = 0: GameSTARTED = 0: GameOVER = 0: TimesUP = 0

RETURN

SetPALETTE:

PALETTE

OUT &H3C8, 2
OUT &H3C9, 58
OUT &H3C9, 58
OUT &H3C9, 58

OUT &H3C8, 4
OUT &H3C9, 63
OUT &H3C9, 0
OUT &H3C9, 0

OUT &H3C8, 5
OUT &H3C9, 20
OUT &H3C9, 20
OUT &H3C9, 48

OUT &H3C8, 6
OUT &H3C9, 5
OUT &H3C9, 17
OUT &H3C9, 58

OUT &H3C8, 11
OUT &H3C9, 40
OUT &H3C9, 34
OUT &H3C9, 63

OUT &H3C8, 12
OUT &H3C9, 58
OUT &H3C9, 57
OUT &H3C9, 60

RETURN

Clock:
Ticks = Ticks + 1

IF Ticks > 599 THEN
    TimesUP = 1
    Ticks = 600
END IF

Minute$ = LTRIM$(STR$(Ticks \ 60 MOD 60))
IF VAL(Minute$) < 10 THEN Minute$ = "0" + Minute$
Second$ = LTRIM$(STR$(Ticks MOD 60))
IF VAL(Second$) < 10 THEN Second$ = "0" + Second$
Elapsed$ = Minute$ + ":" + Second$
COLOR 11: LOCATE 18, 70: PRINT Elapsed$
RETURN

SUB ClearMOUSE
    SHARED LB, RB

    WHILE LB OR RB
        MouseSTATUS LB, RB, MouseX, MouseY
    WEND

END SUB

SUB DrawSCREEN

    x = 40: y = 100
    COLOR 7
    LOCATE 9, 12: PRINT "1 2 3 4"
    LOCATE 11, 12: PRINT "5 6 7 8"
    LOCATE 13, 12: PRINT "9 1O 11 12"
    LOCATE 15, 11: PRINT "13 14 15 16"
    LOCATE 17, 11: PRINT "17 18 19"
    GET (86, 130)-(166, 187), TileBOX()
    LINE (86, 130)-(166, 187), 0, BF
    PUT (82, 130), TileBOX(), PSET
    GET (86, 190)-(100, 210), TileBOX()
    PUT (83, 190), TileBOX(), PSET
    FOR x = 76 TO 148 STEP 24
        FOR y = 120 TO 248 STEP 32
            LINE (x, y)-(x + 24, y + 32), 8, B
        NEXT y
    NEXT x

    LOCATE 20, 9: PRINT "The object of the"
    LOCATE 21, 9: PRINT "game is to arrange"
    LOCATE 22, 9: PRINT "the tiles as shown"
    LOCATE 23, 9: PRINT "above."
    LOCATE 25, 9: PRINT "Use the blank square to move"
    LOCATE 26, 9: PRINT "tiles around. To move a tile to"
    LOCATE 27, 9: PRINT "an adjacent blank, simply click it."

    LOCATE 23, 58: PRINT "TIMER begins with";
    LOCATE 24, 60: PRINT "the first click";

    LOCATE 26, 58: PRINT "MAXIMUM GAME TIME";
    LOCATE 27, 54: PRINT "ALLOWED IS 10 MINUTES";

    DIM NumBOX(1 TO 1000)
    LINE (0, 1)-(2, 18), 15, BF
    GET (0, 1)-(2, 18), NumBOX()
    LINE (0, 1)-(2, 18), 0, BF
    FOR x = 3 TO 83 STEP 10
        FOR y = 1 TO 16 STEP 7
            LINE (x, y)-(x + 8, y + 3), 15, BF
            LINE (x, 1)-(x + 2, 18), 15, BF
            LINE (x + 6, 1)-(x + 8, 18), 15, BF
        NEXT y
    NEXT x
    LINE (3, 5)-(5, 7), 0, BF
    LINE (9, 12)-(11, 14), 0, BF
    LINE (13, 5)-(15, 7), 0, BF
    LINE (13, 12)-(15, 14), 0, BF
    LINE (26, 1)-(28, 7), 0, BF
    LINE (23, 12)-(28, 18), 0, BF
    LINE (39, 5)-(41, 7), 0, BF
    LINE (33, 12)-(35, 14), 0, BF
    LINE (49, 5)-(51, 7), 0, BF
    LINE (53, 5)-(58, 18), 0, BF
    LINE (53, 8)-(61, 18), 0, BF
    LINE (58, 8)-(60, 8), 15, BF
    LINE (57, 9)-(59, 10), 15, BF
    LINE (56, 11)-(58, 18), 15, BF
    LINE (73, 12)-(75, 14), 0, BF
    LINE (86, 6)-(88, 14), 0, BF

    Index = 101
    FOR x = 3 TO 83 STEP 10
        GET (x, 1)-(x + 8, 18), NumBOX(Index)
        Index = Index + 100
    NEXT x
    x = 0
    LINE (0, 0)-(120, 20), 0, BF

    'Draw and GET tiles
    Index = 1
    Index2 = 1
    FOR Reps = 1 TO 20
        LINE (20, 0)-(49, 29), 12, BF
        LINE (20, 0)-(49, 29), 0, B
        LINE (21, 1)-(48, 28), 15, B
        LINE (48, 1)-(48, 28), 7
        LINE (21, 28)-(48, 28), 7
        PSET (20, 0), 1
        PSET (49, 0), 1
        PSET (20, 29), 1
        PSET (49, 29), 1
        IF Reps < 10 THEN
            IF Index = 1 THEN
                PUT (3, 0), NumBOX(Index)
            ELSE
                PUT (0, 0), NumBOX(Index)
            END IF
        ELSE
            IF Reps = 11 THEN
                PUT (3, 0), NumBOX()
                PUT (10, 0), NumBOX()
            ELSE
                PUT (1, 0), NumBOX()
                PUT (6, 0), NumBOX(Index)
            END IF
        END IF
        Index = Index + 100
        IF Index = 1001 THEN
            Index = 1
            Repeat = 1
        END IF
        PlusX = 30
        IF Reps > 9 THEN PlusX = 27
        IF Reps = 20 THEN PlusX = 28
        FOR x = 0 TO 16
            FOR y = 0 TO 18
                IF y > 6 THEN Colr = 5 ELSE Colr = 1
                IF POINT(x, y) <> 0 THEN PSET (x + PlusX, y + 6), Colr
            NEXT y
        NEXT x
        LINE (0, 0)-(14, 20), 0, BF
        IF Reps = 20 THEN LINE (20, 0)-(50, 30), 1, BF
        GET (20, 0)-(49, 29), TileBOX(Index2)
        Index2 = Index2 + 250
    NEXT Reps
    LINE (0, 0)-(50, 30), 0, BF

    'Borders and Title
    COLOR 7
    LOCATE 1, 1
    PRINT "SCRAMBLE"
    FOR x = 0 TO 64
        FOR y = 0 TO 16
            IF y > 6 THEN Colr = 7 ELSE Colr = 2
            IF POINT(x, y) <> 0 THEN
                LINE (x * 2 + 258, y * 2 + 20)-(x * 2 + 259, y * 2 + 21), Colr, B
            END IF
        NEXT y
    NEXT x
    LOCATE 1, 1
    PRINT SPACE$(8)
    COLOR 8
    LOCATE 4, 24
    PRINT "Based on a popular keychain puzzle"

    LINE (5, 5)-(634, 474), 8, B
    LINE (10, 10)-(629, 469), 8, B

    'Draw playing frame
    LINE (253, 121)-(390, 289), 1, BF
    LINE (256, 124)-(387, 285), 9, BF
    LINE (256, 124)-(387, 285), 14, B
    LINE (260, 128)-(383, 281), 6, BF
    LINE (261, 129)-(382, 280), 1, BF

    LINE (247, 115)-(396, 295), 13, B
    LINE (242, 110)-(401, 300), 7, B
    LINE (237, 105)-(406, 305), 8, B

    COLOR 7
    LOCATE 8, 60: PRINT "MENU"
    LOCATE 18, 56: PRINT "ELAPSED TIME:"
    COLOR 8
    LOCATE 9, 60: PRINT "New Game"
    LOCATE 10, 60: PRINT "EXIT"
    LINE (545, 130)-(565, 139), 7, BF
    LINE (545, 146)-(565, 155), 7, BF
    LINE (465, 126)-(570, 160), 8, B

END SUB

DEFSNG A-Z
SUB Interval (Length!)

    OldTimer# = TIMER
    DO: LOOP UNTIL TIMER > OldTimer# + Length!
    WAIT &H3DA, 8

END SUB

DEFINT A-Z
SUB Menu (OnOFF)
    SHARED LB, RB, MouseX, MouseY
    SHARED Item

    IF OnOFF THEN
        LOCATE 9, 60: PRINT "New Game"
        LOCATE 10, 60: PRINT "EXIT"
        LINE (545, 130)-(565, 139), 7, BF
        LINE (545, 146)-(565, 155), 7, BF
        Item = 0
        EXIT SUB
    END IF
    SELECT CASE MouseY
        CASE 129 TO 142
            LINE (545, 146)-(565, 155), 7, BF
            COLOR 8: LOCATE 10, 60: PRINT "EXIT"
            IF Item <> 1 THEN
                LINE (545, 130)-(565, 139), 15, BF
                COLOR 7: LOCATE 9, 60: PRINT "New Game"
                TIMER OFF
                Ticks = 0: GameSTARTED = 0: GameOVER = 0: TimesUP = 0
                Item = 1
            END IF
            IF LB THEN
                PLAY "MBT120O6L64a"
                LINE (545, 130)-(565, 139), 7, BF
                COLOR 8: LOCATE 9, 60: PRINT "New Game"
                SetTILES 1
                NewGAME = 1
                IF GameSTARTED THEN GameSTARTED = 0
                Item = 0
            END IF
        CASE 143 TO 156
            LINE (545, 130)-(565, 139), 7, BF
            COLOR 8: LOCATE 9, 60: PRINT "New Game"
            IF Item <> 2 THEN
                LINE (545, 146)-(565, 155), 15, BF
                COLOR 7: LOCATE 10, 60: PRINT "EXIT"
                Item = 2
            END IF
            IF LB THEN
                PLAY "MBT120O6L64a"
                LINE (545, 146)-(565, 155), 7, BF
                COLOR 8: LOCATE 10, 60: PRINT "EXIT"
                SYSTEM
            END IF
        CASE ELSE
            IF Item THEN
                COLOR 8
                LOCATE 9, 60: PRINT "New Game"
                LOCATE 10, 60: PRINT "EXIT"
                LINE (545, 130)-(565, 139), 7, BF
                LINE (545, 146)-(565, 155), 7, BF
                Item = 0
            END IF
    END SELECT


END SUB

SUB MouseSTATUS (LB, RB, MouseX, MouseY)

    WHILE _MOUSEINPUT: WEND
    LB = _MOUSEBUTTON(1)
    RB = _MOUSEBUTTON(2)
    MouseX = _MOUSEX
    MouseY = _MOUSEY

END SUB

SUB PlayGAME
    SHARED LB, RB, MouseX, MouseY, TIMERon

    SELECT CASE MouseX
        CASE 262 TO 291
            SELECT CASE MouseY
                CASE 130 TO 159
                    Col = 2: Row = 2
                    GOSUB MoveIT
                CASE 160 TO 189
                    Col = 2: Row = 3
                    GOSUB MoveIT
                CASE 190 TO 219
                    Col = 2: Row = 4
                    GOSUB MoveIT
                CASE 220 TO 249
                    Col = 2: Row = 5
                    GOSUB MoveIT
                CASE 250 TO 279
                    Col = 2: Row = 6
                    GOSUB MoveIT
            END SELECT
        CASE 292 TO 321
            SELECT CASE MouseY
                CASE 130 TO 159
                    Col = 3: Row = 2
                    GOSUB MoveIT
                CASE 160 TO 189
                    Col = 3: Row = 3
                    GOSUB MoveIT
                CASE 190 TO 219
                    Col = 3: Row = 4
                    GOSUB MoveIT
                CASE 220 TO 249
                    Col = 3: Row = 5
                    GOSUB MoveIT
                CASE 250 TO 279
                    Col = 3: Row = 6
                    GOSUB MoveIT
            END SELECT
        CASE 322 TO 351
            SELECT CASE MouseY
                CASE 130 TO 159
                    Col = 4: Row = 2
                    GOSUB MoveIT
                CASE 160 TO 189
                    Col = 4: Row = 3
                    GOSUB MoveIT
                CASE 190 TO 219
                    Col = 4: Row = 4
                    GOSUB MoveIT
                CASE 220 TO 249
                    Col = 4: Row = 5
                    GOSUB MoveIT
                CASE 250 TO 279
                    Col = 4: Row = 6
                    GOSUB MoveIT
            END SELECT
        CASE 352 TO 381
            SELECT CASE MouseY
                CASE 130 TO 159
                    Col = 5: Row = 2
                    GOSUB MoveIT
                CASE 160 TO 189
                    Col = 5: Row = 3
                    GOSUB MoveIT
                CASE 190 TO 219
                    Col = 5: Row = 4
                    GOSUB MoveIT
                CASE 220 TO 249
                    Col = 5: Row = 5
                    GOSUB MoveIT
                CASE 250 TO 279
                    Col = 5: Row = 6
                    GOSUB MoveIT
            END SELECT
    END SELECT

    EXIT SUB

    MoveIT:
    IF LB THEN

        IF GameSTARTED = 0 AND NewGAME THEN
            GameSTARTED = 1
            NewGAME = 0
            TIMER ON
            TIMERon = 1
        END IF

        IF GameSTARTED THEN

            TileX = (Col - 2) * 30 + 262
            TileY = (Row - 2) * 30 + 130

            IF Puzzle(Col, Row - 1) = 20 THEN
                PUT (TileX, TileY), TileBOX(4751), PSET
                PUT (TileX, TileY - 30), TileBOX((Puzzle(Col, Row) - 1) * 250 + 1), PSET
                Puzzle(Col, Row - 1) = Puzzle(Col, Row)
                Puzzle(Col, Row) = 20
                SOUND 12000, 1
            END IF

            IF Puzzle(Col, Row + 1) = 20 THEN
                PUT (TileX, TileY), TileBOX(4751), PSET
                PUT (TileX, TileY + 30), TileBOX((Puzzle(Col, Row) - 1) * 250 + 1), PSET
                Puzzle(Col, Row + 1) = Puzzle(Col, Row)
                Puzzle(Col, Row) = 20
                SOUND 12000, 1
            END IF

            IF Puzzle(Col - 1, Row) = 20 THEN
                PUT (TileX, TileY), TileBOX(4751), PSET
                PUT (TileX - 30, TileY), TileBOX((Puzzle(Col, Row) - 1) * 250 + 1), PSET
                Puzzle(Col - 1, Row) = Puzzle(Col, Row)
                Puzzle(Col, Row) = 20
                SOUND 12000, 1
            END IF

            IF Puzzle(Col + 1, Row) = 20 THEN
                PUT (TileX, TileY), TileBOX(4751), PSET
                PUT (TileX + 30, TileY), TileBOX((Puzzle(Col, Row) - 1) * 250 + 1), PSET
                Puzzle(Col + 1, Row) = Puzzle(Col, Row)
                Puzzle(Col, Row) = 20
                SOUND 12000, 1
            END IF

            TileNUM = 0
            FOR CheckROW = 2 TO 6
                FOR CheckCOL = 2 TO 5
                    TileNUM = TileNUM + 1
                    IF Puzzle(CheckCOL, CheckROW) <> TileNUM THEN RETURN
                NEXT CheckCOL
            NEXT CheckROW
            GameOVER = 1

        END IF
    END IF

    RETURN

END SUB

SUB SetTILES (Wipe)

    LOCATE 18, 70: PRINT SPACE$(5)
    LOCATE 20, 58: PRINT SPACE$(18)
    COLOR 11: LOCATE 18, 70: PRINT "00:00"

    IF Wipe THEN

        'Initialize tile checking array
        FOR R = 1 TO 5
            FOR C = 1 TO 4
                RowCOL(C, R) = 1
            NEXT C
        NEXT R

        DO
            DO
                Row = INT(RND * 5) + 1
                Col = INT(RND * 4) + 1
            LOOP WHILE RowCOL(Col, Row) = 0
            RowCOL(Col, Row) = 0
            PUT ((Col - 1) * 30 + 262, (Row - 1) * 30 + 130), TileBOX(4751), PSET
            PLAY "MFT200L64O6B"

            'Check for all tiles erased
            FOR R = 1 TO 5
                FOR C = 1 TO 4
                    IF RowCOL(C, R) = 0 THEN Count = Count + 1
                NEXT C
            NEXT R
            IF Count = 20 THEN EXIT DO ELSE Count = 0
            SOUND 24000, 1
        LOOP
    END IF

    'Scramble tiles using physical model

    'Test for blank square
    FOR Col = 2 TO 5
        FOR Row = 2 TO 6
            IF Puzzle(Col, Row) = 20 THEN
                BlankCOL = Col
                BlankROW = Row
            END IF
        NEXT Row
    NEXT Col

    FOR Reps = 1 TO 1000
        DO
            IncCOL = 0: IncROW = 0
            RandINC = INT(RND * 4) + 1
            SELECT CASE RandINC
                CASE 1: IncCOL = 1
                CASE 2: IncCOL = -1
                CASE 3: IncROW = 1
                CASE 4: IncROW = -1
            END SELECT
        LOOP UNTIL Puzzle(BlankCOL + IncCOL, BlankROW + IncROW) <> 0

        SWAP Puzzle(BlankCOL, BlankROW), Puzzle(BlankCOL + IncCOL, BlankROW + IncROW)
        BlankCOL = BlankCOL + IncCOL: BlankROW = BlankROW + IncROW
    NEXT Reps

    Row = 1: Col = 1
    FOR y = 130 TO 250 STEP 30
        Row = Row + 1
        FOR x = 262 TO 352 STEP 30
            Col = Col + 1
            IF Puzzle(Col, Row) <> 20 THEN
                PUT (x, y), TileBOX((Puzzle(Col, Row) - 1) * 250 + 1), PSET
                Interval .05
                SOUND 24000, 1
            END IF
        NEXT x
        Col = 1
    NEXT y

END SUB


Messages In This Thread
SCRAMBLE - A Tile Game Based on the Popular Keychain Puzzle. - by Pete - 04-25-2022, 11:51 PM



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