12-29-2023, 01:36 AM
(12-28-2023, 10:04 PM)SMcNeill Wrote: Believe it or not, this is the *EXACT* same style program which got me into programming allllll those many ages ago, back when I was a kid. Back then, we played D&D all the time, and the concept of being able to create a character with the computer doing all the heavy lifting was truly appealing, and this is 100% the first REAL program I ever wrote. Back then, we played under 2nd edition rules, so I had fun sorting out which race could be what class, what multi-class, which alignments, what minimal stats were required, proper saving throws to use, ect, ect...
AD&D and character creation is what drew me into programming all those ages ago. It's nice to see folks are still following in that tradition and are still writing programs to help them with their games. Just out of curiousity, which edition is this tool for? I was going to work on a 5th edition version sometime soon(tm), and just got a copy of all the 5th ed rulebooks not so long ago to use for reference. If you need a copy of those books, let me know, and I'll hook you up with the whole shebang of everything 5th ed, if you want them.
I didn't really pick one, I just garnered a quick look online for the base stats and went from there. Though I could use the 1st edition DMG that I was given by my older brother long ago. along with a lot of other AD&D books. Though I really wasn't going for a hard core D&D but more of an "inspired by" kind of thing. More than likely the stuff I glanced over online would be 5th edition based.
But again, I'm not really sure just what to do with this now, I was just playing around with ideas, like each coin weighs 5 grams and the most that could be carried in a pack would be 10000 coin at which time the pack would break beyond repair. Or small coin pouches could carry 100 coins with out loosing any, or 150 with a 20% chance of coins falling out. That's where this stemmed from anyway. I'd like to put it to use in a game, but I really don't have a story or even an idea for a story to try and develop.