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very long pathnames and _DirExists (prob ?)
#3
(12-31-2023, 03:11 PM)SMcNeill Wrote: The problem is that Windows doesn't support long filenames out of the box.  Flags have to be set.  Switches flipped.  Manual oversight is required.   

https://www.itprotoday.com/windows-10/en...windows-10

And that's *only* for Windows 10 and above machines.   Older versions don't support them at all!

And thus the problem, as the libraries we use end up having to be "Vista and above" to work with our product base.   They're just not designed for more than 260 characters, and I honestly don't think we'll see that change much until we decide to up the requirements on the language once again.   "Well guys, Windows 10 came out 50 years ago.  By golly, we should be able to turn up the usage reuirements to at least that far by now..."

And, I can even imagine 50 years from now, there'd be half a dozen people who'd cry out, "Oh nos!  I haven't updated since Win 3.1!  WHY won't you support my OS?!!  You're...."

Write a language based off technology from 40 years ago, you end up with an user base that still wants to run technology from 40 years ago...   Big Grin

I expected as much.  Not knowing the internals of qb64pe, I knew there had to be a road block somewhere.  Why someone needs a path that long is beyond me.  I will have to be keep banging at the source of my problem.  Nothing that comes easy is worth it.  I complain in there forums about this all the time.  Nobody gets the point.  The manga website uses a UID for mangas.  Filenames can be horrendously long, since it's text in a file.  With pointers to the UID in the system.  Nobody gets bitten by this unless you are an enduser.  Saving the chapters.
Thanks for the info.
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RE: very long pathnames and _DirExists (prob ?) - by doppler - 12-31-2023, 05:04 PM



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