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Clicker template game
#1
I still am stuck on idle, incremental and clicker games and was curious it I could pull it off in qb64. I can!!
however got bored. Here is some starter code for someone that wants to play with it. currently it works, little buggy on display.  but hey, have fun!!

note: I use the "ADVENTURE CAPITALIST" CLICKER game for inspiration. long ways off but this is the core.

It is all thanks to this hidden gem routine:
Code: (Select All)
' Set up the timer event for game upkeep
UpdateTimer = _FREETIMER
ON TIMER(UpdateTimer, 0.5) GameUpkeep
TIMER(UpdateTimer) ON

Full Code (WIP)

Code: (Select All)
screen 12

CONST TRUE = 1
CONST FALSE = 0



TYPE PurchasableItem
    Name AS STRING
    Count AS INTEGER
    Cost AS DOUBLE
    ProductionRate AS DOUBLE
END TYPE

TYPE Operator
    Name AS STRING
    Cost AS DOUBLE
    ManagedItemIndex AS INTEGER
    Owned AS INTEGER
END TYPE




' Define the data for each item
DATA "Nebula Collector",50,0.5
DATA "Space Rover",500,2
DATA "Asteroid Miner",2500,10
DATA "Cosmic Observatory",12000,40
DATA "Interstellar Probe",60000,100
DATA "Wormhole Excavator",300000,500
DATA "Quantum Research Lab",1500000,2000
DATA "Galactic Trading Post",7500000,8000
DATA "Alien Artifact Hunter",37500000,40000
DATA "Dimensional Gateway",187500000,100000

DIM SHARED Stardust AS DOUBLE
DIM SHARED UpdateTimer AS INTEGER
DIM SHARED Items(10) AS PurchasableItem
DIM SHARED Operators(1 TO 10) AS Operator




' Read the data and initialize each item
FOR I = 1 TO 10
    READ Items(I).Name, Items(I).Cost, Items(I).ProductionRate
    Items(I).Count = 0
NEXT I

' Initialize Operators
DATA "Basic Drone",10000,1
DATA "Advanced Drone",50000,2
DATA "Mining Robot",250000,3
DATA "Observatory AI",1250000,4
DATA "Probe Navigator",6250000,5
DATA "Wormhole Technician",31250000,6
DATA "Quantum Scientist",156250000,7
DATA "Galactic Trader",781250000,8
DATA "Artifact Analyst",3906250000,9
DATA "Dimensional Engineer",19531250000,10

FOR I = 1 TO 10
    READ Operators(I).Name, Operators(I).Cost, Operators(I).ManagedItemIndex
    Operators(I).Owned = FALSE
NEXT I



' Set up the timer event for game upkeep
UpdateTimer = _FREETIMER
ON TIMER(UpdateTimer, 0.5) GameUpkeep
TIMER(UpdateTimer) ON

DO
    CLS
    PRINT "Stardust: "; Stardust
    PRINT "============================================"
    PRINT

    PRINT "Press 'C' to collect Stardust."
    PRINT "Press 'Q' to quit the game."
    PRINT

    PRINT "Upgrades:"

    ' Display all upgrades with their stats
    FOR I = 1 TO 10
        IF Items(I).Cost <= Stardust THEN
            COLOR 10 ' Set text color to lime (color code 10)
            IF I < 10 THEN
                PRINT "Press "; STR$(I); " to buy "; Items(I).Name; ": "; Items(I).Count; " | Cost: "; Items(I).Cost
            ELSE
                PRINT "Press 0 to buy "; Items(I).Name; ": "; Items(I).Count; " | Cost: "; Items(I).Cost
            END IF
        ELSE
            COLOR 15 ' Set text color to white (default color code)
            PRINT Items(I).Name; ": "; Items(I).Count; " | Cost: "; Items(I).Cost
        END IF
    NEXT I
    COLOR 15 ' Reset text color to white for the rest of the text


    PRINT "Operators:"
    ' Display all operators with their stats
    ' Change color to lime if the player can afford the operator and it's not already owned
    FOR I = 1 TO 10
        IF Operators(I).Cost <= Stardust AND Operators(I).Owned = FALSE THEN
            COLOR 10 ' Set text color to lime (color code 10)
        ELSE
            COLOR 15 ' Set text color to white (default color code)
        END IF
        PRINT Operators(I).Name; ": Cost "; Operators(I).Cost; ", Managed Upgrade: "; Items(Operators(I).ManagedItemIndex).Name
    NEXT I
    COLOR 15 ' Reset text color to white for the rest of the text



    DIM userInput AS STRING
    userInput = INKEY$
    SELECT CASE LCASE$(userInput)
        CASE "c"
            Stardust = Stardust + 1
        CASE "1", "2", "3", "4", "5", "6", "7", "8", "9"
            IF Stardust >= Items(VAL(userInput)).Cost THEN
                PurchaseItem VAL(userInput)
            END IF
        CASE "0"
            IF Stardust >= Items(10).Cost THEN
                PurchaseItem 10
            END IF
        CASE "q"
            END ' Quit the game
    END SELECT
    _LIMIT 30
LOOP


'$include: 'utils_2023.bi'


SUB GameUpkeep
    FOR i = 1 TO 10
        IF Operators(i).Owned THEN
            Stardust = Stardust + (Items(Operators(i).ManagedItemIndex).Count * Items(Operators(i).ManagedItemIndex).ProductionRate)
        END IF
    NEXT i
END SUB

SUB PurchaseItem (ItemIndex AS INTEGER)
    IF Stardust >= Items(ItemIndex).Cost THEN
        Stardust = Stardust - Items(ItemIndex).Cost
        Items(ItemIndex).Count = Items(ItemIndex).Count + 1
        Items(ItemIndex).Cost = Items(ItemIndex).Cost * 1.15
    END IF
    ' Increase the ProductionRate per click instead of auto-generating Stardust
    Items(ItemIndex).ProductionRate = Items(ItemIndex).ProductionRate + SOME_INCREMENT_VALUE
END SUB
3 out of 2 people have trouble with fractions

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Clicker template game - by Ra7eN - 01-27-2024, 03:39 PM



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