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Image falls to pieces, revealing another one.
#1
I've been trying to come up with some interesting transitions for an image slideshow (family album thing).  I have the regular fades and slides and swaps worked out, trying to get something fancier.  Here's something I thought of using rotozoom - break image up to pieces and drop them off the screen, revealing the other one. 

It's a mess.  Seems to work but thought I'd share it now to get some feedback/help with making it better.  Perhaps there's a better way to do this?   (There's 2 rotozoom subs in the code to compare them)

- Dav

Code: (Select All)
'===============
'IMAGEPIECES.BAS
'===============
'Coded by Dav, MAY/2022

RANDOMIZE TIMER

'=== make 1st image to use (background one)
image1& = _NEWIMAGE(1000, 650, 32)
_DEST image1&
FOR y = 0 TO _HEIGHT
    LINE (0, y)-(_WIDTH, y), _RGB(RND * 255, RND * 255, RND * 255), B
NEXT

'=== make 2nd image to use (will fall to pieces)
image2& = _NEWIMAGE(1000, 650, 32)
_DEST image2&
FOR y = 0 TO _HEIGHT
    LINE (0, y)-(_WIDTH, y), _RGB(0, 0, RND * 196), B
NEXT


row = 15: col = 10 '15x10 grid of pieces
xsize = _WIDTH / row: ysize = _HEIGHT / col
DIM SHARED piece&(row * col), piecex(row * col), piecey(row * col)
DIM dropspeed(row * col), rotatespeed(row * col)
DIM xwobble(row * col), xwobblespeed(row * col)

'====
main:
'====

bc = 1
FOR c = 1 TO col
    FOR r = 1 TO row

        'int x/y values for each piece
        x1 = (r * xsize) - xsize: x2 = x1 + xsize
        y1 = (c * ysize) - ysize: y2 = y1 + ysize
        piecex(bc) = x1: piecey(bc) = y1

        'make pieces images from image2& screen
        piece&(bc) = _NEWIMAGE(ABS(x2 - x1) + 1, ABS(y2 - y1) + 1, 32)
        _PUTIMAGE (0, 0), image2&, piece&(bc), (x1, y1)-(x2, y2)

        'int random values for each piece
        dropspeed(bc) = RND * 2 + 1
        rotatespeed(bc) = RND * 2 + 1

        xwobble(bc) = INT(RND * 3) + 1 'x move piece (1=none,2=left,3=right)
        xwobblespeed(bc) = INT(RND * 2) + .5 'how fast to wobble it

        bc = bc + 1

    NEXT
NEXT


'make main screen
_DEST 0
SCREEN _NEWIMAGE(1000, 650, 32)
CLS

'=== show 1st image on screen that will fall to pieces
FOR t = 1 TO row * col
    RotoZoom piecex(t) + (xsize / 2), piecey(t) + (ysize / 2), piece&(t), 1, 0
NEXT

PRINT "Press enter to break up screen and reveal image behind...";

_DISPLAY

SLEEP

drop = 0: wob = 0

DO

    _PUTIMAGE (0, 0), image1& 'background image

    'show 1st image breaking up
    FOR t = 1 TO row * col
        tx = piecex(t): tx2 = piecex(t) + xsize
        ty = piecey(t): ty2 = piecey(t) + ysize
        SELECT CASE xwobble(t)
            CASE 1
                'RotoZoom piecex(t) + (xsize / 2), piecey(t) + (ysize / 2) + (drop * dropspeed(t)), piece&(t), 1, (ang * rotatespeed(t))
                RotoZoom3 piecex(t) + (xsize / 2), piecey(t) + (ysize / 2) + (drop * dropspeed(t)), piece&(t), 1, 1, (ang * rotatespeed(t))
            CASE 2
                'RotoZoom piecex(t) + (xsize / 2) - wob, piecey(t) + (ysize / 2) + (drop * dropspeed(t)), piece&(t), 1, (ang * rotatespeed(t))
                RotoZoom3 piecex(t) + (xsize / 2) - wob, piecey(t) + (ysize / 2) + (drop * dropspeed(t)), piece&(t), 1, 1, (ang * rotatespeed(t))
                wob = wob - xwobblespeed(t)
            CASE 3
                'RotoZoom piecex(t) + (xsize / 2) + wob, piecey(t) + (ysize / 2) + (drop * dropspeed(t)), piece&(t), 1, (ang * rotatespeed(t))
                RotoZoom3 piecex(t) + (xsize / 2) + wob, piecey(t) + (ysize / 2) + (drop * dropspeed(t)), piece&(t), 1, 1, (ang * rotatespeed(t))
                wob = wob + xwobblespeed(t)
        END SELECT

        drop = drop + .1: ang = ang + .1

        _LIMIT 3500
    NEXT

    _DISPLAY

    'see if all pieces off screen
    done = 1
    FOR d = 1 TO row * col
        IF piecey(d) + drop < _HEIGHT THEN done = 0
    NEXT
    IF done = 1 THEN EXIT DO

LOOP

'release pieces from memory
FOR p = 1 TO row * col
    _FREEIMAGE piece&(p)
NEXT

GOTO main



SUB RotoZoom (X AS LONG, Y AS LONG, Image AS LONG, Scale AS SINGLE, Rotation AS SINGLE)
    DIM px(3) AS SINGLE: DIM py(3) AS SINGLE
    W& = _WIDTH(Image&): H& = _HEIGHT(Image&)
    px(0) = -W& / 2: py(0) = -H& / 2: px(1) = -W& / 2: py(1) = H& / 2
    px(2) = W& / 2: py(2) = H& / 2: px(3) = W& / 2: py(3) = -H& / 2
    sinr! = SIN(-Rotation / 57.2957795131): cosr! = COS(-Rotation / 57.2957795131)
    FOR i& = 0 TO 3
        x2& = (px(i&) * cosr! + sinr! * py(i&)) * Scale + X: y2& = (py(i&) * cosr! - px(i&) * sinr!) * Scale + Y
        px(i&) = x2&: py(i&) = y2&
    NEXT
    _MAPTRIANGLE _SEAMLESS(0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image& TO(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MAPTRIANGLE _SEAMLESS(0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image& TO(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
END SUB

SUB RotoZoom3 (X AS LONG, Y AS LONG, Image AS LONG, xScale AS SINGLE, yScale AS SINGLE, radianRotation AS SINGLE)
    ' This assumes you have set your drawing location with _DEST or default to screen.
    ' X, Y - is where you want to put the middle of the image
    ' Image - is the handle assigned with _LOADIMAGE
    ' xScale, yScale - are shrinkage < 1 or magnification > 1 on the given axis, 1 just uses image size.
    ' These are multipliers so .5 will create image .5 size on given axis and 2 for twice image size.
    ' radianRotation is the Angle in Radian units to rotate the image
    ' note: Radian units for rotation because it matches angle units of other Basic Trig functions
    '       and saves a little time converting from degree.
    '       Use the _D2R() function if you prefer to work in degree units for angles.

    DIM px(3) AS SINGLE: DIM py(3) AS SINGLE ' simple arrays for x, y to hold the 4 corners of image
    DIM W&, H&, sinr!, cosr!, i&, x2&, y2& '   variables for image manipulation
    W& = _WIDTH(Image&): H& = _HEIGHT(Image&)
    px(0) = -W& / 2: py(0) = -H& / 2 'left top corner
    px(1) = -W& / 2: py(1) = H& / 2 ' left bottom corner
    px(2) = W& / 2: py(2) = H& / 2 '  right bottom
    px(3) = W& / 2: py(3) = -H& / 2 ' right top
    sinr! = SIN(-radianRotation): cosr! = COS(-radianRotation) ' rotation helpers
    FOR i& = 0 TO 3 ' calc new point locations with rotation and zoom
        x2& = xScale * (px(i&) * cosr! + sinr! * py(i&)) + X: y2& = yScale * (py(i&) * cosr! - px(i&) * sinr!) + Y
        px(i&) = x2&: py(i&) = y2&
    NEXT
    _MAPTRIANGLE _SEAMLESS(0, 0)-(0, H& - 1)-(W& - 1, H& - 1), Image TO(px(0), py(0))-(px(1), py(1))-(px(2), py(2))
    _MAPTRIANGLE _SEAMLESS(0, 0)-(W& - 1, 0)-(W& - 1, H& - 1), Image TO(px(0), py(0))-(px(3), py(3))-(px(2), py(2))
END SUB

Find my programs here in Dav's QB64 Corner
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Image falls to pieces, revealing another one. - by Dav - 05-17-2022, 12:21 PM



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