02-09-2024, 06:31 PM
(02-09-2024, 06:24 PM)NakedApe Wrote: As I continue to have fun writing 2D games with lots of action, Asteroid-esque space stuff, I'm wondering:
What's the most efficient / fastest approach to moving arrays of objects around the screen in QB64PE?
A. Programatically generated images on the fly for fairly simple things?
B. Manipulating strings with DRAW commands, VARPTR$...?
C. Using small images, say 40x40, with _PUTIMAGE commands, _ROTATEIMAGE ()...?
Thanks, and have a great weekend, everybody.
Now that I think about it, we already discussed this a few months ago. Turning objects into hardware images is fastest of all, sharing the graphic load with the GPU, but what's the next fastest?