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Most Efficient Sprites Question
#5
(02-09-2024, 08:55 PM)bplus Wrote: The advantage of drawing each asteroid or chunk of one is that every one can virtually be unique (and no Rotozoom needed but remember the trick to randomize with a seed number) whereas you are a little more limited with images. This is why I chose drawing asteroids as opposed to rotozooming images.
https://qb64phoenix.com/forum/showthread.php?tid=508

Your game runs on my Mac, but I can't get the ship to move, b+. Much of the code is commented out too. It looks like the UP arrow or K key should make the ship move, but no luck for me. The splash screen instructions also don't mention the thrust key fyi. 

Thanks for the feedback, guys!
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Messages In This Thread
Most Efficient Sprites Question - by NakedApe - 02-09-2024, 06:24 PM
RE: Most Efficient Sprites Question - by NakedApe - 02-09-2024, 06:31 PM
RE: Most Efficient Sprites Question - by bplus - 02-09-2024, 08:55 PM
RE: Most Efficient Sprites Question - by NakedApe - 02-10-2024, 12:36 AM
RE: Most Efficient Sprites Question - by bplus - 02-10-2024, 01:39 AM
RE: Most Efficient Sprites Question - by NakedApe - 02-10-2024, 04:25 PM
RE: Most Efficient Sprites Question - by Cobalt - 02-10-2024, 04:38 PM
RE: Most Efficient Sprites Question - by SMcNeill - 02-10-2024, 09:44 PM
RE: Most Efficient Sprites Question - by SMcNeill - 02-10-2024, 05:04 PM
RE: Most Efficient Sprites Question - by bplus - 02-10-2024, 07:24 PM
RE: Most Efficient Sprites Question - by SMcNeill - 02-10-2024, 11:52 PM



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