ME: "Yeah opening screen is all wrong for that version, sorry."
No it's not, it's correct. The arrow keys will spin shooter left and right according to arrow.
p will pause action, p again restarts
left mouse shoots left, right mouse shoots right, moving mouse moves ship
PS if the app doesn't immediately open in Full Screen comment out the _ScreenMove line because it delays FULL SCREEN in my QB64pe v 3.10 sometimes.
Yes the code has most or all the keypress stuff commented out. I think you could revive all that and find out the action is too fast to keep up with key presses. You can't look away for a fraction of second. The first thing to go was the spacebar for shooting, you'd wear it out in one game!
No it's not, it's correct. The arrow keys will spin shooter left and right according to arrow.
p will pause action, p again restarts
left mouse shoots left, right mouse shoots right, moving mouse moves ship
PS if the app doesn't immediately open in Full Screen comment out the _ScreenMove line because it delays FULL SCREEN in my QB64pe v 3.10 sometimes.
Yes the code has most or all the keypress stuff commented out. I think you could revive all that and find out the action is too fast to keep up with key presses. You can't look away for a fraction of second. The first thing to go was the spacebar for shooting, you'd wear it out in one game!
b = b + ...