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Most Efficient Sprites Question
#10
ME: "Yeah opening screen is all wrong for that version, sorry."

No it's not, it's correct. The arrow keys will spin shooter left and right according to arrow.
p will pause action, p again restarts
left mouse shoots left, right mouse shoots right, moving mouse moves ship

   

PS if the app doesn't immediately open in Full Screen comment out the _ScreenMove line because it delays FULL SCREEN in my QB64pe v 3.10 sometimes.

Yes the code has most or all the keypress stuff commented out. I think you could revive all that and find out the action is too fast to keep up with key presses. You can't look away for a fraction of second. The first thing to go was the spacebar for shooting, you'd wear it out in one game!
b = b + ...
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Messages In This Thread
Most Efficient Sprites Question - by NakedApe - 02-09-2024, 06:24 PM
RE: Most Efficient Sprites Question - by NakedApe - 02-09-2024, 06:31 PM
RE: Most Efficient Sprites Question - by bplus - 02-09-2024, 08:55 PM
RE: Most Efficient Sprites Question - by NakedApe - 02-10-2024, 12:36 AM
RE: Most Efficient Sprites Question - by bplus - 02-10-2024, 01:39 AM
RE: Most Efficient Sprites Question - by NakedApe - 02-10-2024, 04:25 PM
RE: Most Efficient Sprites Question - by Cobalt - 02-10-2024, 04:38 PM
RE: Most Efficient Sprites Question - by SMcNeill - 02-10-2024, 09:44 PM
RE: Most Efficient Sprites Question - by SMcNeill - 02-10-2024, 05:04 PM
RE: Most Efficient Sprites Question - by bplus - 02-10-2024, 07:24 PM
RE: Most Efficient Sprites Question - by SMcNeill - 02-10-2024, 11:52 PM



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