02-15-2024, 03:56 PM
By very simple I mean convert and x,y,z coordinate in 3D array to an x,y screen coordinate such that we sim a 3D
eg,
SUB Sim3D(xyzPointInFromArray, xyPointOutToScreenGraph)
Mainly we need this to use for _MapTriangle to wall cubes with triangles (2 per face)
I think there is some simple formula that does sin and/or cos with x combined with z and another for y combined with z.
eg,
SUB Sim3D(xyzPointInFromArray, xyPointOutToScreenGraph)
Mainly we need this to use for _MapTriangle to wall cubes with triangles (2 per face)
I think there is some simple formula that does sin and/or cos with x combined with z and another for y combined with z.
b = b + ...