02-20-2024, 04:01 PM
I guess the xy projection plane could be anywhere in relation to "real" model in Euclidian 3D.
You would need offsets for all x, y and z to move camera over to project onto BASIC screen where x and y are always >= 0.
You would need offsets for all x, y and z to move camera over to project onto BASIC screen where x and y are always >= 0.
724 855 599 923 575 468 400 206 147 564 878 823 652 556 bxor cross forever

