02-27-2024, 08:58 PM
Just keep in mind guys: What you're doing right now playing with limits and all is *just a band-aid* to patch the glitch. When we fix it so that _MouseMove doesn't have that 250ms lockout, it might change whatever you're working on completely.
My personal advice?
1) Enjoy what's working for you now.
BUT
2) Keep in mind that we'll probably end up doing a patch of some sort for things in the future and that might mean you'll need to tweak your code to account for the new behavior.
My personal advice?
1) Enjoy what's working for you now.
BUT
2) Keep in mind that we'll probably end up doing a patch of some sort for things in the future and that might mean you'll need to tweak your code to account for the new behavior.
