it will be very good if the machine does not freeze when using _mousemove. But the change in _mousexy will be proportional to the windows mouse sensitivity. It doesn't solve that. My idea is that if we want to specify a completely universal speed, which will move the same amount even if the _limit value is changed and even if the mouse sensitivity of the operating system is different. A standard speed that is beneficial when making games.
Custom MouseMovement Example
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