03-06-2024, 05:07 PM
(01-25-2024, 03:28 AM)grymmjack Wrote:I don't think QB64PE supports polyphony yet (can't wait for that!), so in that QBJS has jumped ahead.(01-24-2024, 04:04 PM)madscijr Wrote:I wouldn't say ahead, as it lacks PLAY. Also there are a lot of things in QB64PE that might be missing in QBJS including the ability to play tracker modules, MIDI files, soundfonts, etc.(01-22-2024, 09:21 PM)dbox Wrote: Here's a little demo app to show off the SOUND support in QBJS. Thanks again to @grymmjack for the code contribution!Thanks for sharing this!
Pretty neat - I'm hearing polyphony pressing >1 keys simultaneously.
So has QBJS jumped ahead of QB64PE with audio support?
(I recall reading that QB64PE's SOUND command would support >1 channels later on, but not yet.)
If so, this would be a practical reason for me to finally jump into QBJS.
It's a little closer with SOUND - this mirrors actually (or is inspired by) the changes that @a740g made to SOUND that added waveform types and volume ramps.
What would need to change to get your program working in regular desktop QB64PE?