03-09-2024, 12:04 PM
(This post was last modified: 03-09-2024, 12:05 PM by johannhowitzer.)
Heh, the practical side of this program, the calculating of mission success, that has existed for a couple years I think. The UI was ASCII until I decided to overhaul it and see just how close I could get to the game's own graphics and menu movement feel.
Most of the time was spent trying to get accurate, complete captures of the game's assets... right down to the drop shadows, which Final Fantasy Tactics does not blend with current alpha method. It took some testing to reveal that it just does a straight subtraction on the RGB values. So the blending had to be done by hand. It intentionally does not have any sounds, because the idea would be to run this program while playing the game, and then you'd have two sets of sounds going on at the same time.
Most of the time was spent trying to get accurate, complete captures of the game's assets... right down to the drop shadows, which Final Fantasy Tactics does not blend with current alpha method. It took some testing to reveal that it just does a straight subtraction on the RGB values. So the blending had to be done by hand. It intentionally does not have any sounds, because the idea would be to run this program while playing the game, and then you'd have two sets of sounds going on at the same time.