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trying to draw a better moon
#1
working on my alienskies program posted elsewhere and I'm trying to develop a better method of rendering the moons so the craters don't jump off the moon. I'm trying a rendering methods where I draw the craters in a separate image  and then I scan that image layer only copying the pixels on that image layer that are inside the space of the moon. That's working but when I attempt to clear the image holding the craters to draw fresh craters it just isn't clearing out the old craters.  I suspect it's in the order of my _dest and _source calls but I'm lost and can't see where the error is. Anyone want to take a look and offer advice I'd really appreciate it?

Code: (Select All)
'not better mooon
'arrggghhhh   ..... why isn't this working????
Dim Shared imgmax_x, imgmax_y, MS&, cp&
Dim Shared nopaint As _Unsigned Long
imgmax_x = 800
imgmax_y = 600
Randomize Timer
MS& = _NewImage(imgmax_x, imgmax_y, 32)
cp& = _NewImage(imgmax_x, imgmax_y, 32) <- the crater paint image
Screen MS&
nopaint = Point(1, 1)
Do
    Cls
    _Limit 1
    bettermoon
    _Display
    A$ = InKey$

Loop Until A$ = "q"
Sub bettermoon
    mx = 400
    my = 300
    ' mx = Int(Rnd * (imgmax_x / 2)) + (imgmax_x / 4)
    ' my = Int(Rnd * (imgmax_y / 2)) + (imgmax_x / 4)
    mkr = Int(Rnd * 100) + 50: mkg = Int(Rnd * 100) + 50: mkb = Int(Rnd * 100) + 50
    mklr& = _RGB32(mkr, mkg, mkb)
    ' moonsize = Int(((Rnd * 200) + (Rnd * 200)) / 2)
    moonsize = Int(((Rnd * 200) + 50 + (Rnd * 200) + 50) / 2)
    orb mx, my, moonsize, mklr&, 1.8
    kk = 1
    ccheck = Int(Rnd * 100)
    If ccheck < 90 Then
        kk = craters(mx, my, moonsize, mklr&)
    End If
    moonfuzz mx, my, moonsize, mklr&, 10 + (kk * 3)
    ' moonshadow mx, my, moonsize, mklr&     turned off because I'm focusing on the problem for now
End Sub
Sub orb (XX As Long, YY As Long, Rd As Long, KK As Long, brt As Integer)
    'false shaded 3d spheres
    Dim nk As Long
    nk = KK
    ps = _Pi
    p3 = _Pi / 3
    p4 = _Pi / 4
    If Rd < 10 Then ps = _Pi / 6 'so small radius orbs look cool too
    rdc = p4 / Rd
    For c = 0 To Int(Rd * .87) Step ps
        nk = brighter&(nk, brt)
        CircleFill XX, YY, Rd - (c), nk
        XX = XX + rdc * (c * p3) ' could be fiddled with to move the center of the gradient
        YY = YY - rdc * (c * 2 * p4) ' could be fiddled with to move the center of the gradient
    Next c
End Sub

Sub CircleFill (CX As Long, CY As Long, R As Long, C As Long)
    'sub by SMcNeill makes a filled circle without worrying about using the paint comamnd to fill an empty circle
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub


Sub moonfuzz (CX As Long, CY As Long, R As Long, C As Long, CHNC As Integer)
    'CX and CY are to plot of the circle center R is the radius, c is the primary color, CHNC is the chance for noise to vary from from primary color
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    Radius = Abs(R)
    RadiusError = -Radius
    X = Radius
    Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    'checking to see if we should use the base color or slap down some random noise
    For tx = CX - X To CX + X
        chance = Rnd * 100
        If chance < CHNC Then
            dotc = Int(Rnd * 256)
            PSet (tx, CY), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84)) 'drawing each point in the line because color can change from pixel to pixel
        Else
            ' dotc = C        let the color stay as drawn by orb
        End If
    Next tx
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                For tx = CX - Y To CX + Y
                    chance = Rnd * 100
                    If chance < CHNC Then
                        dotc = Int(Rnd * 256)
                        PSet (tx, CY - X), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84))
                    Else
                        ' dotc = C   let the color stay as drawn by orb
                    End If
                Next tx
                For tx = CX - Y To CX + Y
                    chance = Rnd * 100
                    If chance < CHNC Then
                        dotc = Int(Rnd * 256)
                        PSet (tx, CY + X), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84))
                    Else
                        ' dotc = C     let the color stay as drawn by orb
                    End If
                Next tx
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        For tx = CX - X To CX + X
            chance = Rnd * 100
            If chance < CHNC Then
                dotc = Int(Rnd * 256)
                PSet (tx, CY - Y), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84))
            Else
                ' dotc = C   let the color stay as drawn by orb
            End If
        Next tx
        For tx = CX - X To CX + X
            chance = Rnd * 100
            If chance < CHNC Then
                dotc = Int(Rnd * 256)
                PSet (tx, CY + Y), _RGBA32(dotc, dotc, dotc, Int(Rnd * 84))
            Else
                'dotc = C        let the color stay as drawn by orb
            End If
        Next tx
    Wend
End Sub
Function brighter& (ch&&, p)
    'eventually going to replace this sub with a beter one
    r = _Red(ch&&)
    b = _Blue(ch&&)
    g = _Green(ch&&)
    If p < 0 Then p = 0
    If p > 100 Then p = 100
    p = p / 100
    rdif = 255 - r: rc = rdif * p: brr = Int(r + rc): If brr > 255 Then brr = 255
    gdif = 255 - g: gc = gdif * p: bgg = Int(g + gc): If bgg > 255 Then bgg = 255
    bdif = 255 - b: bc = bdif * p: bbb = Int(b + bc): If bbb > 255 Then bbb = 255
    brighter& = _RGB(brr, bgg, bbb)
End Function

Function craters (mx, my, mrd, mk&)
    ' put craters on those moons
    crmax = mrd * .24
    numk = Int(Rnd * 24) + 12
    _Dest cp&
    Line (0, 0)-(img_maxx - 1, img_maxy - 1), _RGB32(0, 0, 0) ' <---- why isn't this overwritng the old image on cp&
    For k = 1 To numk
        crad = Int(Rnd * crmax) + 1
        cgominx = mx - mrd + crad: cgomax = mx + mrd - crad
        cgominy = my - mrd + crad: cgomay = my + mrd - crad
        cx = Int(Rnd * (cgomax - cgominx)) + cgominx + 1
        cy = Int(Rnd * (cgomay - cgominy)) + cgominy + 1
        nk& = mk&
        orb cx, cy, crad, nk&, 1.9

    Next k
    _Dest MS&
    cratercopy mx, my, mrd
    _Source MS&
    _Dest MS&

    craters = numk
End Function

Sub cratercopy (CX As Long, CY As Long, R As Long)
    'CX and CY are to plot of the circle center R is the radius, c is the primary color, CHNC is the chance for noise to vary from from primary color
    Dim Radius As Long, RadiusError As Long
    Dim X As Long, Y As Long
    _Source cp&
    _Dest MS&
    Radius = Abs(R)
    RadiusError = -Radius
    X = Radius
    Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    'checking to see if we should use the base color or slap down some random noise
    For tx = CX - X To CX + X
        dotc& = Point(tx, CY)
        If dotc& <> nopaint Then PSet (tx, CY), dotc& 'drawing each point in the line because color can change from pixel to pixel
    Next tx
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                For tx = CX - Y To CX + Y
                    dotc& = Point(tx, CY - X)
                    If dotc& <> nopaint Then PSet (tx, CY - X), dotc&
                Next tx
                For tx = CX - Y To CX + Y
                    dotc& = Point(tx, CY + X)
                    If dotc& <> nopaint Then PSet (tx, CY + X), dotc&
                Next tx
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        For tx = CX - X To CX + X
            dotc& = Point(tx, CY - Y)
            If dotc& <> nopaint Then PSet (tx, CY - Y), dotc&
        Next tx
        For tx = CX - X To CX + X
            dotc& = Point(tx, CY + Y)
            If dotc& <> nopaint Then PSet (tx, CY + Y), dotc&
        Next tx
    Wend
    _Dest cp&
    _Dest MS&
End Sub




Sub moonshadow (mx, my, moonsize, mklr&)
    'this isn't perfect but it works. It's currentyl commented in the main routine
    moffx = mx + Int(Rnd * moonsize) - Int(Rnd * moonsize)
    moffy = my + Int(Rnd * moonsize) - Int(Rnd * moonsize)
    CircleFill moffx, moffy, moonsize, _RGB32(0, 0, 0)
End Sub
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Messages In This Thread
trying to draw a better moon - by James D Jarvis - 05-19-2022, 02:10 PM
RE: trying to draw a better moon - by bplus - 05-19-2022, 03:51 PM
RE: trying to draw a better moon - by bplus - 05-19-2022, 04:18 PM
RE: trying to draw a better moon - by bplus - 05-19-2022, 04:41 PM
RE: trying to draw a better moon - by bplus - 05-21-2022, 01:17 AM
RE: trying to draw a better moon - by Pete - 05-21-2022, 01:41 AM



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