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An equipment screen for my RPG game
#6
I saw the use of REDIM twice as well and thought, huh, what's going on here. It's much more efficient than many of the ways I've used it in the past.

Normally I would use a counter, increase the array in size using that counter while preserving existing data, and then add the new data. That constant resizing and preserving in the loop took time.

Steve's method of creating a large array, reading the data in a loop, and then resizing afterward is much cleaner in my opinion and a technique I plan to implement from now on where appropriate.
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Messages In This Thread
An equipment screen for my RPG game - by Delsus - 03-26-2024, 09:41 AM
RE: An equipment screen for my RPG game - by TerryRitchie - 03-26-2024, 06:28 PM

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