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3D-ized 2D, a sort of challenge or a how to question...
#10
(03-30-2024, 11:02 PM)Petr Wrote: Really, output is not good. So then you can use hardware images, output is better. 
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[Image: image.png]
it's just that it gets a little more complicated, the movement of the game will run in the virtual software screen and it will be copied as a hardware screen. Yeah, it's a little complicated. I tried with MapTriangle (2D) to figure out why it distorts, I couldn't figure it out.
That's pretty good. Thanks for sharing this solution. 

(03-30-2024, 11:16 PM)Petr Wrote: To the question above - motion of the stars - here is the solution in the form of a hardware image - it shows how to get the motion into the hardware image.
Interesting. So I just need to change the scrolling direction to down, then have it use the map triangle to skew it into pseudo 3d. 
I'll give it a try. . . Thanks again
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RE: 3D-ized 2D, a sort of challenge or a how to question... - by madscijr - 03-31-2024, 08:13 PM



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