(05-08-2024, 01:39 AM)bplus Wrote: steve's method doesn't let you grow your own font but i can do just fine without screen 0 in graphics screens.
Steve's method works just fine with build-your-own fonts. I'd suggest going with something as simple as a FNT format (which QB64 reads and works with, with no issues whatsoever with _LOADFONT), and then you'd have a resource that was portable and could be used in other places as well.
The documentation for FNT files is quite followable, and not hard to implement, so just plug it into your editor that you're making and go with it instead: https://www.metagraphics.com/metawindow/...-specs.htm