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Screen fonts in SCREEN 0
#10
(05-08-2024, 02:41 AM)SMcNeill Wrote:
(05-08-2024, 01:39 AM)bplus Wrote: steve's method doesn't let you grow your own font but i can do just fine without screen 0 in graphics screens.

Steve's method works just fine with build-your-own fonts. I'd suggest going with something as simple as a FNT format (which QB64 reads and works with, with no issues whatsoever with _LOADFONT), and then you'd have a resource that was portable and could be used in other places as well.

The documentation for FNT files is quite followable, and not hard to implement, so just plug it into your editor that you're making and go with it instead: https://www.metagraphics.com/metawindow/...-specs.htm

yeah, no. Way too formal for me but changing my extension to .8x16 all the formatting header i need ;-))
without having to load set into some under-the-hood memory area this should be piece of cake specailly as we can keep using whatever font we want. oh i feel like free man now, don't need 256 characters either. maybe .8x16n100 or .8x16C c = 100 and good-bye stiffling bit math! good ole graphics screens is place for me Smile
b = b + ...
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Messages In This Thread
Screen fonts in SCREEN 0 - by BDS107 - 05-07-2024, 02:57 PM
RE: Screen fonts in SCREEN 0 - by SMcNeill - 05-07-2024, 03:16 PM
RE: Screen fonts in SCREEN 0 - by TerryRitchie - 05-07-2024, 04:41 PM
RE: Screen fonts in SCREEN 0 - by bplus - 05-07-2024, 08:29 PM
RE: Screen fonts in SCREEN 0 - by a740g - 05-07-2024, 10:58 PM
RE: Screen fonts in SCREEN 0 - by TerryRitchie - 05-08-2024, 01:32 AM
RE: Screen fonts in SCREEN 0 - by a740g - 05-08-2024, 03:43 AM
RE: Screen fonts in SCREEN 0 - by bplus - 05-08-2024, 01:39 AM
RE: Screen fonts in SCREEN 0 - by SMcNeill - 05-08-2024, 02:41 AM
RE: Screen fonts in SCREEN 0 - by bplus - 05-08-2024, 09:37 AM
RE: Screen fonts in SCREEN 0 - by BDS107 - 05-08-2024, 01:58 PM



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