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sin cos using SUB SumLocate (x,y,l)
#15
I have got a version working but yours looks great. I have now got them rotating around the circle so they can be shot out. I hold them all in one variable and rotate the circle using left$ and right$. Just three simple vars to move will rotate clockwise and anticlockwise. I only have to change one var to show or hide any single one. I am thinking of doing 4 rings. Maybe they get brighter and spin faster as they get closer to the centre. Also shrink rather then join together as space runs out
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sin cos using SUB SumLocate (x,y,l) - by pmackay - 05-08-2024, 06:53 AM
RE: sin cos using SUB SumLocate (x,y,l) - by pmackay - 05-11-2024, 08:01 AM



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